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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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websocket
/
wsl_server.cpp
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Author
Age
Files
Lines
*
Disable Nagle's algorithm for WebSocket TCP.
Fabio Alessandrelli
2020-01-28
1
-0
/
+1
*
Lower WebSocket latency, fixes.
Fabio Alessandrelli
2020-01-24
1
-3
/
+1
*
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-15
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Trim protocol field from spaces in WS classes.
Fabio Alessandrelli
2019-10-16
1
-3
/
+9
*
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
1
-4
/
+5
*
Implement WebSocketServer SSL support.
Fabio Alessandrelli
2019-10-09
1
-1
/
+20
*
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-10-09
1
-1
/
+3
*
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
1
-13
/
+12
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
1
-23
/
+7
*
(Re-)Implement subprotocols in websocket server.
Fabio Alessandrelli
2019-07-08
1
-6
/
+27
*
Optimize header reads (avoid extra allocs)
Fabio Alessandrelli
2019-07-04
1
-17
/
+26
*
WebSocket module now uses wslay library.
Fabio Alessandrelli
2019-07-04
1
-0
/
+272