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* WebXR: Add support for hand trackingDavid Snopek2024-02-231-2/+5
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* Style: Harmonize header includes in modulesRémi Verschelde2023-06-151-1/+1
| | | | | | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
* [WebXR] Add support for getting and setting display refresh rateDavid Snopek2023-02-101-0/+4
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Get WebXR fully working in Godot 4!David Snopek2022-12-011-14/+27
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* Add multiview to the opengl3 driverDavid Snopek2022-10-211-1/+1
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* Get WebXR minimally working again in Godot 4David Snopek2022-09-191-2/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Adding GDExtension support to XRInterfaceBastiaan Olij2021-08-261-1/+1
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* Support mono devices in WebXRDavid Snopek2021-01-251-0/+1
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* Add support for WebXRDavid Snopek2021-01-041-0/+84