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Mono/C#: Fix InvalidCast because of attempt to unbox long as int
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Mono/C#: Use /restore instead of /t:restore when building
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Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
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For some reason `mono_unhandled_exception` is not
printing the exception as its comment claims.
Use `mono_print_unhandled_exception` instead.
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fix underlying type of enum crashing cast in RiderPathManager
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Enable iOS modules and fix missing symbols errors (4.0)
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C#: Fix completion request with case insensitive resource path
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Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
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Crypto enhancements, AESContext, RSA public key, signature, verification.
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Small code clenup (after PoolByteArray change).
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Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
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Enable Bullet DEBUG on debug builds.
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
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that need to split faces when avoiding creating degenerate faces
while merging CSG faces.
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ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081.
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Export: Rename 'Windows Universal' to 'UWP'
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It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
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[mono] Implement generics GetNodesInGroup
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Dont slice 64-bit integers marshaled to mono in dynamic contexts
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contexts
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This fully documents all Mono-specific classes.
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GDScript debugger incorrect error line fixed
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if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
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Added shadowed var warning for `for` loop counter
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Fix: #39268
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C#: Add Visual Studio support
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GDScript debugger stepping to incorrect line fix
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Fix: #39296
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Fix: Ctrl + Click not working for subclasses
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DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
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MSDN says:
> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.
https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
¯\_(ツ)_/¯
Fixes #39516.
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GDScript LSP: Fix wrong error checks added in #39385
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Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.
Fixes #39548.
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GDNative: merge API structs, bump version of merged structs.
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