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Add CSG options to bake to static mesh and collision shape
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Adds API to bake a CSG root node operation to either a static ArrayMesh or a ConcavePolygonShape3D physics collision shape. Adds menu options to the editor plugin when selecting a CSG root node to add baked sibling nodes.
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Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
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Fix some invalid code in GDScript class reference
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GLTF: Propagate owner for root node children
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C#: Clear instance bindings callbacks on finalizing the language
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When finalizing the C# language every C# instance is disposed and the instance bindings callbacks are no longer valid. Clearing the instance bindings ensures these callbacks are not called, and since we dispose of every C# instance there should be no leaks.
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Add Option for Export Geometry Nodes Instances in blend importer
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Fix CSGShape3D's `_mesh_changed` to be thread safe
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C#: Destroy script before clearing owner
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The C# script destructor needs to access the owner (i.e.: to disconnect signals) so we now clear it after the script has been destroyed.
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OpenXR: Fix support for building against distro package
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OpenXR - Add Logitech Mx Ink Stylus Support
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In future work we may want to expose an isStylus or similar for
XR Trackers, though that is likely outside the scope of this commit
which is the core extension work.
Vendor Ref: https://logitech.github.io/mxink/OpenXR.html
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Update OpenXR thirdparty library to 1.1.38
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C#: Fix Vector3 `Slerp` normalization error
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Ported the existing zero length check in C++ into C#.
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C#: Fix GD0107 not applying to arrays and dictionaries containing nodes
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Add navigation obstacles to performance monitor stats
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Adds navigation obstacle count to navigation performance monitor.
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Fix glTF capitalization in error messages
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Fix glTF capitalization in class reference
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Split `TranslationServer` into its own file
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Remove empty `bind_methods()`
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C#: Add `NotNullWhenAttribute` to `IsInstanceValid`
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Fix typo or unclear language in MultiplayerSpawner doc
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Remove unnecessary DLL export attributes.
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GDScript: Only include profiling variables when DEBUG is enabled
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Fix copy-paste and cut-paste in GridMap
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[C#] Change the `VisualShaderNodeCustom` template to use the correct override types and signatures
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and added the GlobalClass attribute
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