| Commit message (Collapse) | Author | Age | Files | Lines |
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Closes https://github.com/godotengine/godot/issues/71065
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GDScript: Disallow type inference with untyped initializer
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Correctly apply world_scale in WebXR (Godot 4)
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Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
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Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
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Clarify error message about script-level annotation
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Disable OGG and MP3 looping by default on import
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* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
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C#: Move `LinearToDb` and `DbToLinear` to Mathf
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[TextServer] Fix ICU data loading and exporting with `internationalization/locale/include_text_server_data` setting.
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`internationalization/locale/include_text_server_data` setting.
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When instructions use function pointers, it's not possible to retrieve
their original names in the disassembly. This stores the names in
vectors (in debug builds) so they can be shown.
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GDScript: Remove function of `continue` for match statement
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The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
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SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
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Fix BiDi override for the characters outside BMP (e.g., emojis).
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Fix duplicating imported blendshape tracks
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importing from a GLTF.
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Add support for Unicode identifiers in GDScript and Expression
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This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
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Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179. Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
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exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
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This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
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Get OpenXR with OpenGL working on SteamVR
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Fixes cases where the runtime ResourceLoader cannot load gltf images.
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Add astcenc compression and decompression.
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Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Fix OGG page_data out of bound index crash
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Implement BiDi override mode for GDScript source.
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Update `@icon` and `@tool` definitions to add a note
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