| Commit message (Collapse) | Author | Age | Files | Lines |
| |\
| |
| | |
Ensure MSBuildPanel buttons are instantiated
|
| | | |
|
| | | |
|
| |/ |
|
| |
|
|
|
| |
Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
|
| |\
| |
| | |
Fix LSP parsing get_node only from the scene root
|
| | | |
|
| |\ \
| | |
| | | |
[Net] Default @rpc annotation should be puppet, not master.
|
| | | | |
|
| |\ \ \ |
|
| | | | |
| | | |
| | | |
| | | | |
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
|
| | | |/
| |/|
| | |
| | | |
Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
|
| | |/
|/|
| |
| |
| | |
While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
|
| | |
| |
| |
| |
| |
| |
| | |
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
|
| |/
|
|
| |
Adds documentation to `Godot.Collections.Dictionary` in C#.
|
| |\
| |
| | |
Add theme item descriptions to the online documentation
|
| | | |
|
| |\ \
| |/
|/| |
Implement LSP didSave notification and rename request
|
| | | |
|
| |\ \
| | |
| | | |
[Net] Implement RPC channels in MultiplayerAPI.
|
| | | | |
|
| | | | |
|
| | | |
| | |
| | |
| | |
| | | |
- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
|
| | | | |
|
| |\ \ \
| | | |
| | | | |
Implemented initial DAP support
|
| | | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Implemented "output" event
Refactored "seq" field generation
Prevent debugging when editor and client are in different projects
Removed unneeded references to peer on the parser
Refactored way to detect project path
Implemented "setBreakpoints" request
Fix double events when terminating from client
Refactored "stopped" event
Implemented "stopped" with breakpoint event
Implemented "stackTrace", "scopes" and "variables" request
Report incoming number of stack dump variables
Implemented proper reporting of scopes and variables from stack frames
Prevent editor from grabbing focus when a DAP session is active
Implemented "next" and "stepIn" requests
Implemented "Source" checksum computing
Switched expected errors from macros to silent guards
Refactored message_id
Respect client settings regarding lines/columns behavior
Refactored nested DAP fields
Implement reporting of "Members" and "Globals" scopes as well
Fix error messages not being shown, and improved wrong path message
|
| | | | | |
|
| |\ \ \ \
| | | | |
| | | | | |
WebsocketPeer outbound buffer fixes and buffer size query
|
| | | | | | |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
One-directional collision layer check for rigid bodies and soft bodies
|
| | | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Check for each body individually if it collides with the other one or
ignores it.
When a body is being ignored, the other body's mass is considered
infinite when applying impulses to avoid extra overlapping.
|
| | | | | | | |
|
| | | | | | |
| | | | | |
| | | | | |
| | | | | | |
Replaced by "move_toward"
|
| | |_|_|/ /
|/| | | | |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
glTF2 fallback load PNG and JPG
|
| | | | | | | |
|
| |\ \ \ \ \ \
| | | | | | |
| | | | | | | |
doc: Use self-closing tags for `return` and `argument`
|
| | | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
|
| |/ / / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
|
| |/ / / / / |
|
| |\ \ \ \ \
| |_|/ / /
|/| | | | |
Use `allowEmpty` parameter in Split
|
| | | | | | |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
Use C# interpolated strings
|
| | |/ / / /
| | | | |
| | | | |
| | | | |
| | | | | |
Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
|
| | | | | | |
|
| | | | | | |
|
| |/ / / /
| | | |
| | | |
| | | |
| | | |
| | | | |
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
|
| |\ \ \ \
| | | | |
| | | | | |
Fix CSGSphere3D mesh creation
|
| | | | | | |
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
Fix LSP reporting wrong types
|