Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove some debugging prints on Android | Hugo Locurcio | 2018-02-18 | 1 | -24/+0 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -1/+0 |
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* | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -1/+1 |
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* | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
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* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | -Added system for feature overrides, it's pretty cool :) | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -72/+55 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
* | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 1 | -2/+4 |
| | | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | ||||
* | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -1/+1 |
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* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Minor code formatting in platform/android | Mario Schlack | 2016-07-21 | 1 | -6/+6 |
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* | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | 2016-01-08 | 1 | -2/+2 |
| | | | | org.godotengine.godot | ||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+248 |