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* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-110/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-212/+212
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* Fixed tiny error in detect.py causing compilation for Android to fail.Randy Tan Shaoxian2016-10-221-1/+1
| | | | (cherry picked from commit c9d7f77c6ffea4691fba2071caec2d63d927b4d1)
* Merge pull request #6723 from bvbfan/patch-1Rémi Verschelde2016-10-171-8/+9
|\ | | | | Correct OS architecture detection
| * Correct OS architecture detectionAnthony Fieroni2016-10-111-8/+9
| | | | | | | | Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
* | Theora: Don't compile unnecessary files, rename "x86_opt_*"Błażej Szczygieł2016-10-161-1/+1
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* | zlib: Split thirdparty files, simplify scons optionRémi Verschelde2016-10-151-1/+0
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* | ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde2016-10-151-1/+2
| | | | | | | | | | | | | | | | | | Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
* | Drop nedmalloc which is apparently not used anymoreRémi Verschelde2016-10-141-3/+2
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* | Fix compile flags not getting to the Android buildPedro J. Estébanez2016-10-041-3/+3
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* Revert "Change Android float ABI to hard"Juan Linietsky2016-09-101-8/+5
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* Change Android float ABI to hardPedro J. Estébanez2016-09-091-5/+8
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* Fix compile error if use android_stl=yesvolzhs2016-07-211-7/+7
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* Make Android build smarter (SCons + Gradle)Pedro J. Estébanez2016-06-271-1/+1
| | | | | | | | Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion
* Remove Make-related flags from Android buildGeorge Marques2016-06-011-3/+3
| | | | | | | | They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
* Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde2016-05-191-1/+0
| | | It was a duplicate of NDK_TARGET, and not used for anything.
* OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde2016-05-011-3/+1
| | | Fixes #1452.
* Remove trailing spacesRémi Verschelde2016-04-021-16/+16
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* Add support for gnu-libstc++-4.9 needed by recent NDK versionsblubee2016-03-201-7/+9
| | | | | | The 4.9 version is the default one, people can still build using 4.8 with older NDK versions by setting the (optional) NDK_TARGET and NDK_TARGET_X86 environment variables.
* Combies driver split and spawn fix, closes #3265Juan Linietsky2016-01-251-0/+2
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* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-081-4/+0
| | | | -Added new Gradle build system, as it is the required build system
* Merge pull request #2963 from akien-mga/pr-opus-arm-optRémi Verschelde2015-12-011-1/+2
|\ | | | | Enable opus ARM optimisations only on ARM
| * Enable opus ARM optimisations only on ARMRémi Verschelde2015-12-011-1/+2
| | | | | | | | i.e. do not enable it for x86. Fixes #2962.
* | 0theora compilation fixesJuan Linietsky2015-11-251-0/+1
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* Merge pull request #2474 from masoudbh3/android-armeabi-v7aJuan Linietsky2015-10-171-34/+57
|\ | | | | Fix android build script
| * Fix android build scriptmasoud bh2015-09-161-34/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-131-0/+4
|\ \ | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * | Add support for Opus audio formatGeorge Marques2015-10-021-0/+4
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* / Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-2/+0
|/ | | | Still need to get proper audio output latency in some platforms.
* merged some stuff for okamJuan Linietsky2015-09-031-2/+1
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* Fixes compile bug for Android template on Windows.PeaceSells2015-07-241-1/+41
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* read depth fixesJuan Linietsky2015-03-311-1/+1
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* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-2/+2
| | | | read depth
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-3/+3
| | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
| | | | Fix gridmap link error when disable_3d=Yes
* Fix android build on windowsmarynate2014-10-081-0/+1
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* Build System ChangesJuan Linietsky2014-10-071-23/+5
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Small Issues & MaintenanceJuan Linietsky2014-08-011-1/+4
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Add android x86 buildmarynate2014-05-281-17/+40
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+2
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+1
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-6/+5
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+175