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* Change Android float ABI to hardPedro J. Estébanez2016-09-091-5/+8
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* Fix compile error if use android_stl=yesvolzhs2016-07-211-7/+7
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* Make Android build smarter (SCons + Gradle)Pedro J. Estébanez2016-06-271-1/+1
| | | | | | | | Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion
* Remove Make-related flags from Android buildGeorge Marques2016-06-011-3/+3
| | | | | | | | They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
* Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde2016-05-191-1/+0
| | | It was a duplicate of NDK_TARGET, and not used for anything.
* OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde2016-05-011-3/+1
| | | Fixes #1452.
* Remove trailing spacesRémi Verschelde2016-04-021-16/+16
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* Add support for gnu-libstc++-4.9 needed by recent NDK versionsblubee2016-03-201-7/+9
| | | | | | The 4.9 version is the default one, people can still build using 4.8 with older NDK versions by setting the (optional) NDK_TARGET and NDK_TARGET_X86 environment variables.
* Combies driver split and spawn fix, closes #3265Juan Linietsky2016-01-251-0/+2
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* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-081-4/+0
| | | | -Added new Gradle build system, as it is the required build system
* Merge pull request #2963 from akien-mga/pr-opus-arm-optRémi Verschelde2015-12-011-1/+2
|\ | | | | Enable opus ARM optimisations only on ARM
| * Enable opus ARM optimisations only on ARMRémi Verschelde2015-12-011-1/+2
| | | | | | | | i.e. do not enable it for x86. Fixes #2962.
* | 0theora compilation fixesJuan Linietsky2015-11-251-0/+1
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* Merge pull request #2474 from masoudbh3/android-armeabi-v7aJuan Linietsky2015-10-171-34/+57
|\ | | | | Fix android build script
| * Fix android build scriptmasoud bh2015-09-161-34/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-131-0/+4
|\ \ | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * | Add support for Opus audio formatGeorge Marques2015-10-021-0/+4
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* / Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-2/+0
|/ | | | Still need to get proper audio output latency in some platforms.
* merged some stuff for okamJuan Linietsky2015-09-031-2/+1
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* Fixes compile bug for Android template on Windows.PeaceSells2015-07-241-1/+41
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* read depth fixesJuan Linietsky2015-03-311-1/+1
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* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-2/+2
| | | | read depth
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-3/+3
| | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
| | | | Fix gridmap link error when disable_3d=Yes
* Fix android build on windowsmarynate2014-10-081-0/+1
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* Build System ChangesJuan Linietsky2014-10-071-23/+5
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Small Issues & MaintenanceJuan Linietsky2014-08-011-1/+4
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Add android x86 buildmarynate2014-05-281-17/+40
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+2
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+1
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-6/+5
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+175