Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fix crash on exit. | Andreas Haas | 2017-04-10 | 1 | -0/+7 | |
| | | | | First it crashed in the thread that checks for android devices, then in the audio driver. | |||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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* | Fix wrong name for Android export | volzhs | 2017-03-24 | 1 | -3/+3 | |
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* | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 1 | -20/+1665 | |
| | | | | Android seems to be working again! | |||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -11/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 | |
| | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 | |
| | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | |||||
* | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -3/+5 | |
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* | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -1/+2 | |
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* | #7215 try to fix adb bad targeting user on device | Jerome67000 | 2017-01-16 | 1 | -1/+1 | |
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* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -11/+13 | |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
* | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -25/+25 | |
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* | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -6/+6 | |
| | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 | |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
* | Make Android export quicker (especially on Windows) | Pedro J. Estébanez | 2016-11-08 | 1 | -19/+19 | |
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* | Fix manifest generation bug in Android export | Pedro J. Estébanez | 2016-09-21 | 1 | -6/+4 | |
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* | Fix some comparisons between signed and unsigned integers | Johan Manuel | 2016-08-13 | 1 | -11/+11 | |
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* | Remove some unused variables | Johan Manuel | 2016-08-13 | 1 | -6/+6 | |
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* | Minor code formatting in platform/android | Mario Schlack | 2016-07-21 | 1 | -2/+2 | |
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* | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | 2016-07-19 | 1 | -1/+1 | |
| | | | | closes #5656 | |||||
* | Make Android build smarter (SCons + Gradle) | Pedro J. Estébanez | 2016-06-27 | 1 | -1/+1 | |
| | | | | | | | | Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion | |||||
* | Merge pull request #5235 from volzhs/fix-android-export | Rémi Verschelde | 2016-06-23 | 1 | -38/+2 | |
|\ | | | | | fix errors while exporting android | |||||
| * | fix errors while exporting android | volzhs | 2016-06-16 | 1 | -38/+2 | |
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* | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 | |
|/ | | | Also removes a couple wrong Godot headers from third-party source files. | |||||
* | Handle tmp files properly on Android export | Pedro J. Estébanez | 2016-06-15 | 1 | -9/+4 | |
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* | Zip-align exported APK | Pedro J. Estébanez | 2016-06-13 | 1 | -12/+100 | |
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* | Fix typo | Pedro J. Estébanez | 2016-06-11 | 1 | -1/+1 | |
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* | Keep certain assets uncompressed on Android export | Pedro J. Estébanez | 2016-06-11 | 1 | -3/+58 | |
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* | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -88/+93 | |
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* | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+1 | |
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* | Merge pull request #4105 from akien-mga/pr-android-shutdown-adb | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 | |
|\ | | | | | Expose android/shutdown_adb_on_exit parameter | |||||
| * | Expose android/shutdown_adb_on_exit parameter and default to true | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073. | |||||
* | | Add -r flag to adb install for keep app user data | sanikoyes | 2016-03-18 | 1 | -0/+1 | |
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* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 | |
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* | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | 2016-02-27 | 1 | -0/+10 | |
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* | fix export bug | Juan Linietsky | 2016-01-20 | 1 | -1/+1 | |
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* | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | 2016-01-20 | 1 | -0/+37 | |
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* | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | 2016-01-08 | 1 | -1/+1 | |
| | | | | org.godotengine.godot | |||||
* | Add way to look for templates at system wide level too | est31 | 2015-11-30 | 1 | -13/+16 | |
| | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | |||||
* | Skip META-INF from Android Template | masoud bh | 2015-11-14 | 1 | -0/+4 | |
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* | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -8/+8 | |
| | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
* | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -11/+16 | |
| | | | | -It is now really easy to deploy an android build with debug, and debug it | |||||
* | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -4/+4 | |
| | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||||
* | -fixed godot icon for android | Juan Linietsky | 2015-05-01 | 1 | -5/+32 | |
| | | | | -added a genname option to generate the name of android app | |||||
* | -option to select arm and x86 architectures on android export (will not work ↵ | Juan Linietsky | 2015-05-01 | 1 | -12/+41 | |
| | | | | with current templates, you have to make new and include both x86 and arm support) | |||||
* | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | 2015-05-01 | 1 | -11/+9 | |
| | | | | -added functions to get mouse position in CanvasItem | |||||
* | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -4/+4 | |
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* | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -0/+3 | |
| | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||||
* | -Added android immersive mode, fixes #303 | Juan Linietsky | 2015-04-17 | 1 | -0/+9 | |
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