Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Split rendering driver project setting into renderer_name and ↵ | clayjohn | 2022-09-19 | 1 | -8/+1 |
| | | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | ||||
* | Fixes #65377: get_datetime_* functions can return wrong values | James | 2022-09-10 | 1 | -8/+7 |
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* | Rename String `plus_file` to `path_join` | Aaron Franke | 2022-08-29 | 1 | -17/+17 |
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* | Revert the architecture values update made to the Android export logic | Fredia Huya-Kouadio | 2022-08-25 | 1 | -4/+4 |
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* | Unify bits, arch, and android_arch into env["arch"] | Aaron Franke | 2022-08-25 | 1 | -4/+4 |
| | | | | | | Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | ||||
* | Disable threads used to check on plugins to load | Fredia Huya-Kouadio | 2022-08-15 | 1 | -4/+6 |
| | | | | The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources | ||||
* | Refactor the export checking logic to improve separation of concerns | Fredia Huya-Kouadio | 2022-08-14 | 1 | -2/+15 |
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* | Update export dialog to handle many architectures | Aaron Franke | 2022-07-29 | 1 | -0/+2 |
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* | Make some editor export methods const | Aaron Franke | 2022-07-29 | 1 | -2/+2 |
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* | Add static methods for creating Image and ImageTexture | kobewi | 2022-07-08 | 1 | -7/+2 |
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* | Add full support for Android scoped storage. | Fredia Huya-Kouadio | 2022-07-05 | 1 | -6/+15 |
| | | | | | This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately. | ||||
* | Android: Refactor Custom Build options in export preset | Rémi Verschelde | 2022-07-03 | 1 | -28/+66 |
| | | | | | | | | | | | | | | | | | | | | | | Instead of reusing the custom_template/ prefix which is actually only used for the prebuilt APK workflow, we add a new custom_build/ prefix. This is a slight compat breakage (users will have to redo their config) but enables us to group the Min SDK and Target SDK options where they make sense, and avoid reusing the previously hardcoded Target SDK 30 from Godot 3.4. Those two options are now strings instead of integers so that we can keep them empty by default, and show their default value using a placeholder. So some validation has been added to make sure they are proper ints. The upper bound on Target SDK was also removed as it's a common use case to use it to try to target newer released SDKs. But we warn the user that this wasn't validated by us. The export info dialog is now exclusive so that when it doesn't auto-close, i.e. when it errors, you don't close it by mistake by clicking outside. Fixes #62465. | ||||
* | Update android:targetSdkVersion from 30 to 31 | Gustavo Maciel | 2022-06-23 | 1 | -1/+1 |
| | | | | | | Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk | ||||
* | Add readable export errors. | bruvzg | 2022-06-08 | 1 | -31/+38 |
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* | Cleanup Android C++ code | Marcel Admiraal | 2022-05-31 | 1 | -9/+7 |
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* | Fix the logic to restart the Godot application | Fredia Huya-Kouadio | 2022-05-23 | 1 | -5/+0 |
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* | Add a new HashSet template | reduz | 2022-05-20 | 1 | -1/+1 |
| | | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed | ||||
* | Add dedicated macros for property name extraction | Haoyu Qiu | 2022-05-19 | 1 | -6/+6 |
| | | | | | | | * Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros | ||||
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -1/+1 |
| | | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | ||||
* | Fix ZipIO crash when reused (and possible leaks). | bruvzg | 2022-05-11 | 1 | -3/+5 |
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* | Update Meta hand tracking version | Fredy Huya-Kouadio | 2022-04-27 | 1 | -5/+12 |
| | | | | https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/ | ||||
* | Make FileAccess and DirAccess classes reference counted. | bruvzg | 2022-04-11 | 1 | -22/+15 |
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* | Fix some issues found by cppcheck. | bruvzg | 2022-04-06 | 1 | -4/+10 |
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* | Remove duplicate `resizable` settings | Fredia Huya-Kouadio | 2022-04-04 | 1 | -2/+1 |
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* | Update `resize` settings: | Fredia Huya-Kouadio | 2022-04-04 | 1 | -0/+6 |
| | | | | | - Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template | ||||
* | Implement GDExtension export plugin. | bruvzg | 2022-03-16 | 1 | -7/+7 |
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* | Merge pull request #58751 from bruvzg/loc_str_props | Rémi Verschelde | 2022-03-11 | 1 | -3/+3 |
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| * | Improve app name and system permission message localization. | bruvzg | 2022-03-04 | 1 | -3/+3 |
| | | | | | | | | | | | | | | Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties. | ||||
* | | Rename StreamTexture* to CompressedTexture* | reduz | 2022-03-05 | 1 | -1/+1 |
|/ | | | | | | * Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files. | ||||
* | Editor: Cleanup some includes dependencies | Rémi Verschelde | 2022-02-15 | 1 | -0/+18 |
| | | | | | | | | | | | Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | ||||
* | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | 2022-02-12 | 1 | -0/+2 |
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* | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | 2022-02-04 | 1 | -5/+5 |
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* | Fix XR Android manifest metadata | Fredia Huya-Kouadio | 2022-01-26 | 1 | -14/+0 |
| | | | | | - Adds the parameters for supported Meta devices, which is required to access some device specific capabilities - Remove the 'com.samsung.android.vr.application.mode' metadata | ||||
* | Merge pull request #47522 from madmiraal/rename-test_width-test_height | Rémi Verschelde | 2022-01-18 | 1 | -1/+1 |
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| * | Rename Project Window width and height settings to match their function | Marcel Admiraal | 2022-01-04 | 1 | -1/+1 |
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* | | Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths | Rémi Verschelde | 2022-01-12 | 1 | -0/+10 |
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| * | | Android export plugin passes absolute file paths to gradle for keystores. | Jason Knight | 2022-01-10 | 1 | -0/+10 |
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* | | | Fix decoding UTF-8 filenames on unzipping. | bruvzg | 2022-01-05 | 1 | -2/+2 |
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* | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | | | | | Happy new year to the wonderful Godot community! | ||||
* | | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | 2021-12-10 | 1 | -11/+11 |
|\ \ | | | | | | | Replace String comparisons with "", String() to is_empty() | ||||
| * | | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -11/+11 |
| | | | | | | | | | | | | | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | ||||
* | | | Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master | Rémi Verschelde | 2021-12-09 | 1 | -4/+18 |
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| * | | | Add support for configuring the xr hand tracking frequency mode | ne0fhyk | 2021-12-09 | 1 | -4/+18 |
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* | | | Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master | Rémi Verschelde | 2021-12-09 | 1 | -0/+6 |
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| * | | | Enable configuration of the `android:excludeFromRecents` activity attribute. | Fredia Huya-Kouadio | 2021-12-09 | 1 | -0/+6 |
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* / / | Add configs to specify the min and target sdk versions. | Fredia Huya-Kouadio | 2021-12-08 | 1 | -3/+36 |
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* | | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | 2021-11-23 | 1 | -1/+1 |
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* | | Add support for OpenXR export configurations. | Fredia Huya-Kouadio | 2021-11-20 | 1 | -11/+41 |
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* | | Drop pointless Android depth buffer setting | Pedro J. Estébanez | 2021-11-15 | 1 | -7/+0 |
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* | | Merge pull request #54463 from RandomShaper/fix_gl3_32bits | Rémi Verschelde | 2021-11-09 | 1 | -4/+5 |
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