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path: root/platform/android/export/export_plugin.cpp
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* Update android:targetSdkVersion from 30 to 31Gustavo Maciel2022-06-231-1/+1
| | | | | | Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk
* Add readable export errors.bruvzg2022-06-081-31/+38
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* Cleanup Android C++ codeMarcel Admiraal2022-05-311-9/+7
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* Fix the logic to restart the Godot applicationFredia Huya-Kouadio2022-05-231-5/+0
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* Add a new HashSet templatereduz2022-05-201-1/+1
| | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-6/+6
| | | | | | | * Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Fix ZipIO crash when reused (and possible leaks).bruvzg2022-05-111-3/+5
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* Update Meta hand tracking versionFredy Huya-Kouadio2022-04-271-5/+12
| | | | https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-22/+15
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* Fix some issues found by cppcheck.bruvzg2022-04-061-4/+10
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* Remove duplicate `resizable` settingsFredia Huya-Kouadio2022-04-041-2/+1
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* Update `resize` settings:Fredia Huya-Kouadio2022-04-041-0/+6
| | | | | - Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
* Implement GDExtension export plugin.bruvzg2022-03-161-7/+7
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* Merge pull request #58751 from bruvzg/loc_str_propsRémi Verschelde2022-03-111-3/+3
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| * Improve app name and system permission message localization.bruvzg2022-03-041-3/+3
| | | | | | | | | | | | | | Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
* | Rename StreamTexture* to CompressedTexture*reduz2022-03-051-1/+1
|/ | | | | | * Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-0/+18
| | | | | | | | | | | Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+2
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* Cleanup and move char functions to the `char_utils.h` header.bruvzg2022-02-041-5/+5
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* Fix XR Android manifest metadataFredia Huya-Kouadio2022-01-261-14/+0
| | | | | - Adds the parameters for supported Meta devices, which is required to access some device specific capabilities - Remove the 'com.samsung.android.vr.application.mode' metadata
* Merge pull request #47522 from madmiraal/rename-test_width-test_heightRémi Verschelde2022-01-181-1/+1
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| * Rename Project Window width and height settings to match their functionMarcel Admiraal2022-01-041-1/+1
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* | Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-pathsRémi Verschelde2022-01-121-0/+10
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| * | Android export plugin passes absolute file paths to gradle for keystores.Jason Knight2022-01-101-0/+10
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* | | Fix decoding UTF-8 filenames on unzipping.bruvzg2022-01-051-2/+2
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* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde2021-12-101-11/+11
|\ \ | | | | | | Replace String comparisons with "", String() to is_empty()
| * | Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-11/+11
| | | | | | | | | | | | | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
* | | Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_masterRémi Verschelde2021-12-091-4/+18
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| * | | Add support for configuring the xr hand tracking frequency modene0fhyk2021-12-091-4/+18
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* | | Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_masterRémi Verschelde2021-12-091-0/+6
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| * | | Enable configuration of the `android:excludeFromRecents` activity attribute.Fredia Huya-Kouadio2021-12-091-0/+6
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* / / Add configs to specify the min and target sdk versions.Fredia Huya-Kouadio2021-12-081-3/+36
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* | Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
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* | Add support for OpenXR export configurations.Fredia Huya-Kouadio2021-11-201-11/+41
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* | Drop pointless Android depth buffer settingPedro J. Estébanez2021-11-151-7/+0
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* | Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde2021-11-091-4/+5
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| * Drop broken Android 32-bit framebuffer setting for a reliable one for depth ↵Pedro J. Estébanez2021-11-011-4/+5
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* | Fix new projects always being created with OpenGLHugo Locurcio2021-11-011-2/+2
|/ | | | | | | | Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency.
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-1/+1
| | | | | | | | | | - Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
* Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio2021-10-301-1/+1
| | | | | - Use lowercase driver names for the `--rendering-driver` command line argument.
* clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde2021-10-281-13/+8
| | | | All reviewed manually and occasionally rewritten to avoid bad auto formatting.
* Build for 64-bit ARM by default when compiling or exporting for AndroidHugo Locurcio2021-10-121-3/+5
| | | | | | | All Android devices that support Vulkan support 64-bit ARM. This also removes NEON opt-out code for ARMv7 as pretty much all ARMv7 devices also support NEON.
* Pass the correct `export_format` argument to locate the assets directory ↵ne0fhyk2021-10-111-4/+3
| | | | when exporting.
* Add support for Play Asset Delivery.ne0fhyk2021-09-151-5/+25
| | | | This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
* Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky2021-09-071-1/+1
|\ | | | | Make platform feature tag names lowercase
| * Make platform feature tag names lowercaseHugo Locurcio2021-08-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
* | Merge pull request #52159 from m4gr3d/addoculus_openxr_Fredia Huya-Kouadio2021-09-011-0/+5
|\ \ | |/ |/| Update the AndroidManifest to enable access to Oculus OpenXR runtime
| * Update the AndroidManifest to enable access to Oculus OpenXR runtime.ne0fhyk2021-08-271-0/+5
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