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* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-192-6/+7
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* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-083-3/+5
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* Enhance icon fallback and their docs for exportersMichael Alexsander2023-06-031-1/+0
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* Store sensitive export options in dedicated credentials fileAndreas Raddau2023-05-102-24/+33
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* Redo how the remote filesystem worksJuan Linietsky2023-05-081-1/+5
| | | | | | | | | Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes. The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage. Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device. Co-authored-by: m4gr3d
* Fix thread IDs.Juan Linietsky2023-04-241-1/+3
| | | | | | | | | On Linux, thread IDs were not properly assigned with the current approach. The line: `std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);` does not work because the thread ID is not assigned until the thread starts. This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
* [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-194-115/+140
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* Bump the target SDK version to 33 (Android 13)Fredia Huya-Kouadio2023-03-211-1/+1
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* Make vulkan level 1 an optional requirementFredia Huya-Kouadio2023-03-192-2/+2
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* Add feature check to require min Vulkan api version 1.0 on AndroidFredia Huya-Kouadio2023-02-282-0/+6
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* Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadataRémi Verschelde2023-02-211-0/+3
|\ | | | | Add HTC Vive focus XR manifest metadata
| * Add HTC Vive focus XR manifest metadataFredia Huya-Kouadio2023-02-061-0/+3
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* | Android: Default Min SDK to 24 for Vulkan mobileRémi Verschelde2023-02-151-6/+6
|/ | | | | | | | | Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually.
* Merge pull request #72552 from m4gr3d/cleanup_custom_build_mainRémi Verschelde2023-02-064-39/+39
|\ | | | | | | Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
| * Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵Fredia Huya-Kouadio2023-02-024-39/+39
| | | | | | | | underlying build process.
* | Improve logic to detect whether vulkan is used for renderingFredia Huya-Kouadio2023-02-064-11/+14
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* | Improve vulkan capability detection on AndroidFredia Huya-Kouadio2023-02-052-0/+29
|/ | | | | - Add runtime check and abort when the device doesn't meet the requirements for vulkan support - Add filters to the AndroidManifest when exporting with a vulkan renderer
* Clean up the XR export logicFredia Huya-Kouadio2023-02-013-46/+32
| | | | | | Remove the XR export logic from the legacy build system: - On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system - Provides added flexibility for configuring the Android manifest for XR specific capabilities.
* Implement file provider capabilitiesFredia Huya-Kouadio2023-02-011-0/+4
| | | | The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
* Refactor high quality texture importJuan Linietsky2023-01-301-0/+1
| | | | | | | | | | | | | | | * Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
* Update the XR manifest configsFredia Huya-Kouadio2023-01-272-16/+0
| | | | | Remove the ones provided automatically by the loaders, and the ones enabled by the default on the platform. Fixes https://github.com/GodotVR/godot_openxr_loaders/issues/19
* [Android export] Added validation of the project name when using $genname in ↵S.V.I. Vilcrow2023-01-202-5/+33
| | | | the 'Unique Name' field.
* Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-4/+19
|\ | | | | | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-4/+19
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | Fix writing value for hand-tracking V2.0 to AndroidManifest.xmlTom Beckmann2023-01-111-1/+1
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* | One Copyright Update to rule them allRémi Verschelde2023-01-058-232/+232
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* | Merge pull request #63483 from qianjunakasumi/qianjunakasumi/masterRémi Verschelde2023-01-033-5/+79
|\ \ | |/ |/| | | Introduce `appCategory` attribute of android to set category
| * Introduce `appCategory` attribute of android to set category千橘 雫霞2023-01-013-5/+79
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* | Merge pull request #67668 from nikitalita/apk-signerRémi Verschelde2022-12-232-21/+109
|\ \ | | | | | | | | | Improve get_apksigner_path() robustness
| * | improve get_apksigner_path() robustnessnikitalita2022-10-202-21/+109
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* | | Rename all gdnative occurences to gdextensionGilles Roudière2022-12-121-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* | | Use system fonts as fallback and improve system font handling.bruvzg2022-12-041-2/+2
| | | | | | | | | | | | | | | | | | | | | Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
* | | Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio2022-11-301-1/+1
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* | | Fix periods in editor strings and messagesHugo Locurcio2022-11-141-9/+9
| | | | | | | | | | | | | | | | | | - Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages.
* | | [Android] Fix GDExtension export and loading.bruvzg2022-11-082-38/+76
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* | | Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-182-23/+23
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* | Merge pull request #67259 from lucasnlm/optimiza-android-exportFredia Huya-Kouadio2022-10-171-12/+14
|\ \ | | | | | | Optimize Android export process
| * | Revert changeLucas Lima2022-10-111-2/+1
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| * | Optimize Android export processLucas Lima2022-10-111-13/+16
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* | | Make some Image methods statickobewi2022-10-141-1/+1
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* | Use `JSON::stringify` where possibleMicky2022-10-111-2/+1
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* | Split rendering driver project setting into renderer_name and ↵clayjohn2022-09-192-11/+2
| | | | | | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
* | Disable menus and functionality that are not relevant on the Android Editor portFredia Huya-Kouadio2022-09-131-0/+2
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* | Fixes #65377: get_datetime_* functions can return wrong valuesJames2022-09-101-8/+7
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* | Rename String `plus_file` to `path_join`Aaron Franke2022-08-292-18/+18
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* | Revert the architecture values update made to the Android export logicFredia Huya-Kouadio2022-08-251-4/+4
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* | Unify bits, arch, and android_arch into env["arch"]Aaron Franke2022-08-251-4/+4
| | | | | | | | | | | | Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* | Disable threads used to check on plugins to loadFredia Huya-Kouadio2022-08-152-4/+8
| | | | | | | | The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
* | Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio2022-08-142-3/+17
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* | Update export dialog to handle many architecturesAaron Franke2022-07-291-0/+2
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