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| * Queue the calls to GodotLib.key when Android virtual done is pressedMarcel Admiraal2021-07-061-3/+4
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* | Remove Android onKeyMultiple overrideMarcel Admiraal2021-07-062-33/+0
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* Merge pull request #50107 from madmiraal/android-use-lambdasRémi Verschelde2021-07-066-244/+116
|\ | | | | Replace single method anonymous classes with lambdas in Godot Java code
| * Replace single method anonymous classes with lambdas in Godot Java codeMarcel Admiraal2021-07-036-244/+116
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* | Use static inner classes in Godot Java codeMarcel Admiraal2021-07-031-2/+2
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* | Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde2021-07-022-2/+2
|\ \ | | | | | | Use StringBuilder instead StringBuffer in Godot Java code
| * | Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal2021-07-022-2/+2
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* | | Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde2021-07-021-3/+3
|\ \ \ | | | | | | | | Fix raw use of parameterized Class
| * | | Fix raw use of parameterized ClassMarcel Admiraal2021-07-021-3/+3
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* | / Remove redundant explicit types in Godot Java codeMarcel Admiraal2021-07-025-8/+8
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* | Merge pull request #50078 from madmiraal/android-remove-unused-importsRémi Verschelde2021-07-027-12/+0
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| * Remove unused imports from Android Java codeMarcel Admiraal2021-07-027-12/+0
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* | Merge pull request #50074 from madmiraal/android-replace-c-arrayRémi Verschelde2021-07-023-3/+3
|\ \ | |/ |/| Use Java array declarations not C-style declarations in Android Java code
| * Use Java array declarations not C-style declarations in Android Java codeMarcel Admiraal2021-07-023-3/+3
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* | Merge pull request #50072 from madmiraal/android-remove-interface-modifiersRémi Verschelde2021-07-023-18/+18
|\ \ | |/ |/| Remove redundant interface modifiers from Android Java code
| * Remove redundant interface modifiers from Android Java codeMarcel Admiraal2021-07-023-18/+18
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* | Remove unnecessary semicolons from Android Java codeMarcel Admiraal2021-07-023-11/+11
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* Fix unchecked call to put() warning in GodotInputHandler.javaMarcel Admiraal2021-06-301-1/+1
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* Merge pull request #49435 from madmiraal/add-android-external-dirRémi Verschelde2021-06-101-0/+4
|\ | | | | Add OS.get_external_data_dir() to get Android external directory
| * Add OS.get_external_data_dir() to get Android external directoryMarcel Admiraal2021-06-101-0/+4
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* | Remove unused AudioDriverAndroid from AndroidMarcel Admiraal2021-06-102-94/+0
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* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
| | | | | Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
* Fixed screen orientation on AndroidSzymon Majewski2021-05-241-0/+6
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* Android: Add support for cursor iconsthebestnom2021-05-193-1/+48
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* Add support for forwarding callbacks from Godot's parent activity.Fredia Huya-Kouadio2021-04-121-0/+19
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* Fix issue causing the response callback to be invoked with the invalid ↵Fredia Huya-Kouadio2021-04-091-23/+1
| | | | `requestCode` and deprecate support for forwarding callbacks from Godot's parent activity.
* Fixes on android:Bastiaan Olij2021-03-181-1/+1
| | | | | | - creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
* Fix onMainRequestPermissionsResult callback for Android plugins.Fredia Huya-Kouadio2021-03-172-0/+25
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* Leverage java annotations to simplify the logic used to register the Godot ↵Fredia Huya-Kouadio2021-03-166-55/+218
| | | | plugin methods.
* Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio2021-02-261-37/+1
| | | | The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
* Update the initialization timeline for the Godot fragment to be more ↵Fredia Huya-Kouadio2021-02-241-16/+26
| | | | consistent with the previous activity based timeline.
* Expose GodotPlugin's utility methods used for registration and signal emitting.Fredia Huya-Kouadio2021-02-152-22/+144
| | | | This enables creation and use of a plugin like class by composition rather than inheritance.
* Fix joystick axis mapping issues with NVIDIA shield. Probably others.Michael Conrad2021-02-092-103/+157
| | | | | | | | | | | | | | | | | | | Issues addressed: a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV. The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV. b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id. If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine. c) Unnecessary events were being sent to the Godot engine. A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed. A similar check was added for "HATs". See #45712
* CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde2021-01-121-4/+4
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* Update copyright statements to 2021Rémi Verschelde2021-01-0134-68/+68
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Android: Allow Mouse Capture thebestnom2020-12-084-1/+21
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* fix android wrong multi-touch pointeridalan-w-2552020-12-031-4/+2
| | | | Fixes #43519.
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-164-6/+0
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* Merge pull request #43248 from HEAVYPOLY/masterRémi Verschelde2020-11-161-3/+3
|\ | | | | Change android orientations from sensor to user
| * Change android orientations from sensor to userVaughan Ling2020-10-311-3/+3
| | | | | | | | | | # Conflicts: # platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
* | Merge pull request #37158 from thebestnom/android-click-supportRémi Verschelde2020-10-306-70/+117
|\ \ | |/ |/| Support mouse events on Android
| * Android: Mouse Implementationthebestnom2020-10-096-70/+117
| | | | | | | | | | Implement mouse Move touch to inputManager Change to use android/input.h
* | Implement OS.get_window_safe_area() for AndroidMark Riedesel2020-10-271-0/+26
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* Add overridable init method for the Godot fragment instance.Fredia Huya-Kouadio2020-09-181-2/+22
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* Fix issue causing the textedit to move upwardFredia Huya-Kouadio2020-08-301-3/+3
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* Merge pull request #41550 from ↵Rémi Verschelde2020-08-272-43/+7
|\ | | | | | | | | godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression"
| * Revert "Fix virtual keyboard height regression"Fredia Huya-Kouadio2020-08-262-43/+7
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* | Merge pull request #41549 from ↵Rémi Verschelde2020-08-261-1/+0
|\ \ | |/ |/| | | | | godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android"
| * Revert "Disable virtual keyboard focus adjustment on Android"Fredia Huya-Kouadio2020-08-261-1/+0
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* | Revert "Move PopupWindow logic to GodotEditText on Android"Fredia Huya-Kouadio2020-08-262-56/+67
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