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* | | Fix the gradle build configuration for the Android platform following ↵Fredia Huya-Kouadio2022-10-052-35/+39
|/ / | | | | | | https://github.com/godotengine/godot/pull/66242
* | Split rendering driver project setting into renderer_name and ↵clayjohn2022-09-191-4/+4
| | | | | | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
* | Exclude small screens from the set of supported devices.Fredia Huya-Kouadio2022-09-121-1/+1
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* | Update the versioning logic for the Godot Android EditorFredia Huya-Kouadio2022-09-122-5/+44
| | | | | | | | This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
* | Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde2022-09-083-8/+33
|\ \ | | | | | | | | | Fix issue causing the project manager to crash because of missing path argument
| * | Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio2022-09-073-8/+33
| | | | | | | | | | | | In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
* | | Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio2022-09-073-1/+21
| | | | | | | | | | | | Fix the bug causing the editor to crash when running the project.
* | | Cleanup the Android input logic implementationFredia Huya-Kouadio2022-09-076-215/+521
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* | Unify bits, arch, and android_arch into env["arch"]Aaron Franke2022-08-252-3/+3
| | | | | | | | | | | | Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* | Fix issue preventing the Android Editor from displaying the project contentFredia Huya-Kouadio2022-08-152-6/+7
| | | | | | | | | | The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
* | Merge pull request #62885 from madmiraal/fix-59931Rémi Verschelde2022-08-083-20/+21
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| * | Fix incorrect Android scancodesMarcel Admiraal2022-07-133-20/+21
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* | Add support for multiple virtual keyboard typesBrian Semrau2022-08-043-11/+47
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* | Address remaining scoped storage regressionsFredia Huya-Kouadio2022-07-264-31/+33
|/ | | | | - Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
* Add full support for Android scoped storage.Fredia Huya-Kouadio2022-07-0519-129/+1731
| | | | | This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
* Merge pull request #61691 from madmiraal/android-ndk-23Rémi Verschelde2022-06-261-1/+1
|\ | | | | Upgrade Android NDK to r23 LTS
| * Upgrade Android NDK to r23 LTSMarcel Admiraal2022-06-251-1/+1
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* | Merge pull request #62289 from madmiraal/fix-61816Fredia Huya-Kouadio2022-06-252-14/+0
|\ \ | |/ |/| Remove broken scroll gesture on Android
| * Remove broken scroll gesture on AndroidMarcel Admiraal2022-06-212-14/+0
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* | Update android:targetSdkVersion from 30 to 31Gustavo Maciel2022-06-234-2/+5
|/ | | | | | Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk
* Ensure joystick has been added or not already removed when processing inputMarcel Admiraal2022-06-161-0/+3
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* Migrate the Godot Editor java source file to Kotlin.Fredia Huya-Kouadio2022-06-093-85/+77
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* Merge pull request #61579 from madmiraal/android-kotlin-java-versionRémi Verschelde2022-06-018-12/+69
|\ | | | | Ensure Android Java and Kotlin compile to the same version
| * Ensure Android Java and Kotlin compile to the same versionMarcel Admiraal2022-06-018-12/+69
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* | Misc editor tweaks and polishes:Fredia Huya-Kouadio2022-05-316-5/+64
|/ | | | | | - Using a bucketized approach to select the editor scale in order to avoid too high values - Add default app dimensions: used on Android devices with free floating app windows to set the default app frame - Add ability to launch the Game window in an adjacent frame when in multi window mode
* Only use Android fullscreen theme for splash screenMarcel Admiraal2022-05-271-2/+2
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* Merge pull request #61333 from m4gr3d/fix_restart_logic_mainRémi Verschelde2022-05-234-68/+156
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| * Fix the logic to restart the Godot applicationFredia Huya-Kouadio2022-05-234-68/+156
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* | Remove duplicate Android sensor listener registrationsMarcel Admiraal2022-05-231-4/+0
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* Merge pull request #60553 from madmiraal/separate-display_safe_areaRémi Verschelde2022-05-031-1/+1
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| * Fix screen_get_usable_rect returning display safe areaMarcel Admiraal2022-05-021-1/+1
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* | Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_mainRémi Verschelde2022-05-021-0/+7
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| * Update Meta hand tracking versionFredy Huya-Kouadio2022-04-271-0/+7
| | | | | | | | https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
* | Merge pull request #60551 from madmiraal/implement-3466Rémi Verschelde2022-05-021-0/+21
|\ \ | | | | | | Add a method for obtaining display cutouts on Android
| * | Add a method for obtaining display cutouts on AndroidMarcel Admiraal2022-04-261-0/+21
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* | | Merge pull request #60563 from madmiraal/fix-60562Rémi Verschelde2022-04-291-8/+7
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| * | | Check for null when retrieving clip data item text on AndroidMarcel Admiraal2022-04-271-8/+7
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* / / Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵bruvzg2022-04-284-0/+361
|/ / | | | | | | | | | | Windows. Implement TextServer word break method.
* | Merge pull request #60433 from madmiraal/remove-superfluous-null-checkRémi Verschelde2022-04-251-4/+0
|\ \ | | | | | | Remove superfluous null check
| * | Remove superfluous null checkMarcel Admiraal2022-04-221-4/+0
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* | Merge pull request #60457 from madmiraal/replace-index-iteratorsRémi Verschelde2022-04-252-5/+4
|\ \ | | | | | | Replace index iterators with for each loops.
| * | Replace index iterators with for each loops.Marcel Admiraal2022-04-232-5/+4
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* | Merge pull request #60441 from madmiraal/remove-superfluous-inputmanagerRémi Verschelde2022-04-253-240/+5
|\ \ | | | | | | Remove superfluous Android InputManager interface and implementation
| * | Remove superfluous Android InputManager interface and implementationMarcel Admiraal2022-04-223-240/+5
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* / Remove superfluous check for minimum Android SDK.Marcel Admiraal2022-04-221-21/+16
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* Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio2022-04-043-1/+22
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* Update `resize` settings:Fredia Huya-Kouadio2022-04-041-6/+3
| | | | | - Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
* Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio2022-03-2912-24/+2531
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* Android port of the Godot EditorFredy Huya-Kouadio2022-03-2817-64/+641
| | | | | | | These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
* Setup logic to publish the Godot Android library to MavenCentralFredia Huya-Kouadio2022-03-145-3/+146
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