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| * | Revert "Disable virtual keyboard focus adjustment on Android"Fredia Huya-Kouadio2020-08-261-1/+0
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* / Revert "Move PopupWindow logic to GodotEditText on Android"Fredia Huya-Kouadio2020-08-262-56/+67
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* Add 'Export App Bundle' to Android Export OptionsAman Jain2020-08-052-0/+60
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* Move PopupWindow logic to GodotEditText on AndroidPouleyKetchoupp2020-07-282-67/+56
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* Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde2020-07-271-1/+1
|\ | | | | Fix code format scripts compat with non-GNU Unices
| * Style: Fix code format scripts compat with non-GNU UnicesRémi Verschelde2020-07-271-1/+1
| | | | | | | | | | | | | | It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
* | Merge pull request #40671 from nekomatata/virtual-keyboard-height-fixRémi Verschelde2020-07-272-7/+43
|\ \ | | | | | | Fix virtual keyboard height regression
| * | Fix virtual keyboard height regressionPouleyKetchoupp2020-07-242-7/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | Disabling virtual keyboard focus adjustement caused get_keyboard_height to always return 0 because it was calculated when the view is resized. In order to fix it, a PopupWindow is now created on top of the main view and is set for focus adjustments so the keyboard size can be calculated based on this popup without affecting the main view.
* | | Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp2020-07-263-7/+21
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
* | Write an AndroidManifest.xml file to be merged with app module's manifest.Aman Jain2020-07-242-0/+18
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* | Android: Keyboard modifier and arrow key supportthebestnom2020-07-214-4/+39
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* Merge pull request #40422 from amanj120/forward_port_bundle_pr_resourcesRémi Verschelde2020-07-2046-10/+62
|\ | | | | Create strings.xml files in the Gradle project to handle localization
| * Create strings.xml files in the gradle project to handle localizationAman Jain2020-07-1546-10/+62
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* | Disable virtual keyboard focus adjustment on AndroidPouleyKetchoupp2020-07-201-0/+1
|/ | | | | | | | | | | | | Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
* Commit other files changed by file_format.shAaron Franke2020-07-1342-42/+42
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* Fix the logic to enable focus awarenessFredia Huya-Kouadio2020-06-271-2/+2
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* Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio2020-06-2512-194/+298
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* Follow up cleanup for the godotpayment project moduleFredia Huya-Kouadio2020-06-222-1/+0
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* Remove GodotPayment android pluginTimo Schwarzer2020-06-226-356/+0
| | | | | This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
* Clean up the `GodotPlugin` public API.Fredia Huya-Kouadio2020-06-163-7/+17
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* Add support for focus awarenessFredia Huya-Kouadio2020-06-041-0/+3
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* Add missing consumePurchase plugin method for GodotPaymentvolzhs2020-05-281-1/+1
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* Validate that `Use Custom Build` is enabled when `Plugins` are selectedFredia Huya-Kouadio2020-05-272-6/+3
| | | | Remove `GodotPayment` from the default build template
* Provide the ability for clients of the Godot library to add their own ↵Fredia Huya-Kouadio2020-05-271-1/+2
| | | | command line arguments
* Merge pull request #39050 from timoschwarzer/google-play-billing-4.0Rémi Verschelde2020-05-2614-1915/+212
|\ | | | | (4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
| * Re-implement GodotPayment Android plugin using the Google Play Billing libraryTimo Schwarzer2020-05-2514-1915/+212
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* | Stop ignoring hidden files and directories in the `assets` directoryFredia Huya-Kouadio2020-05-251-0/+5
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* Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde2020-05-243-13/+7
|\ | | | | Proper surface reset when resuming app on Android
| * Proper surface reset when resuming app on AndroidPouleyKetchoupp2020-05-243-13/+7
| | | | | | | | Just re-creating the window instead of restarting the app entirely.
* | Use long instead of int for object id in Android java wrapperPouleyKetchoupp2020-05-242-5/+5
|/ | | | | Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated.
* Merge pull request #38309 from SkyLucilfer/AndroidLineEditRémi Verschelde2020-05-203-14/+39
|\ | | | | Fix Android LineEdit editing bugs
| * Fix Android LineEdit editing bugsSkyJJ2020-05-163-14/+39
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* | Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-1/+1
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* | Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio2020-05-175-36/+84
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* Merge pull request #37924 from thebestnom/migrate-to-androidXRémi Verschelde2020-05-169-18/+25
|\ | | | | Android: Migrate deprecated support library to AndroidX
| * Android: Migrate deprecated support library to AndroidXthebestnom2020-05-109-18/+25
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* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1435-105/+0
|/ | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
| | | | | | | Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
* Style: Add missing copyright headersRémi Verschelde2020-05-101-2/+2
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* clang-format: Add JavaImportGroups for Java codeRémi Verschelde2020-05-0636-45/+109
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* Address `OS.request_permissions()` bug when non-platform permission(s) is ↵Fredia Huya-Kouadio2020-05-051-4/+7
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* Fix Android templates size regressionFredia Huya-Kouadio2020-04-232-2/+6
| | | | | The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
* Migrate legacy apache dependency to the GodotPayment pluginfhuya2020-04-156-7/+8
| | | | This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
* Android: Bump build tools to 29.0.3Rémi Verschelde2020-04-141-1/+1
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* Delete unused drawable resources.fhuya2020-04-134-0/+0
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* Add signal support to Godot Android plugin:fhuya2020-04-102-1/+182
| | | | Supports registering and emitting signal from a Godot Android plugin
* Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settingsRémi Verschelde2020-04-102-0/+7
|\ | | | | Update Android custom template build configuration
| * Update Android custom template build configuration.fhuya2020-04-072-0/+7
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* | Display Server supportPouleyKetchoupp2020-04-081-36/+4
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* | Vulkan rendering for AndroidPouleyKetchoupp2020-04-0316-113/+348
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