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* [Android] fix generateDevTemplatethebestnom2021-04-281-1/+1
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* Merge pull request #48228 from akien-mga/android-build-tools-30.0.3Rémi Verschelde2021-04-271-1/+1
|\ | | | | Android: Upgrade buildTools from 30.0.1 to 30.0.3
| * Android: Upgrade buildTools from 30.0.1 to 30.0.3Rémi Verschelde2021-04-261-1/+1
| | | | | | | | | | It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.
* | Remove deprecated xr features properties. These properties are now provided ↵Fredia Huya-Kouadio2021-04-261-7/+2
|/ | | | directly by the plugin.
* Merge pull request #47552 from szymonm-google/validation_layers_androidRémi Verschelde2021-04-201-1/+1
|\ | | | | Validation layers on Android
| * Validation layers on AndroidSzymon Majewski2021-04-121-1/+1
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* | Allow to build dev template with symbolsthebestnom2021-04-143-8/+32
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* | Merge pull request #47844 from m4gr3d/update_activity_result_callbackRémi Verschelde2021-04-131-0/+19
|\ \ | | | | | | Add support for forwarding callbacks from Godot's parent activity
| * | Add support for forwarding callbacks from Godot's parent activity.Fredia Huya-Kouadio2021-04-121-0/+19
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* / Fix custom boot splash image scaling.Fredia Huya-Kouadio2021-04-122-0/+0
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* Fix issue causing the response callback to be invoked with the invalid ↵Fredia Huya-Kouadio2021-04-091-23/+1
| | | | `requestCode` and deprecate support for forwarding callbacks from Godot's parent activity.
* Fixes on android:Bastiaan Olij2021-03-181-1/+1
| | | | | | - creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
* Fix onMainRequestPermissionsResult callback for Android plugins.Fredia Huya-Kouadio2021-03-172-0/+25
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* Enable `doNotStrip` when doing development/debugging within Android StudioFredia Huya-Kouadio2021-03-165-10/+30
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* Leverage java annotations to simplify the logic used to register the Godot ↵Fredia Huya-Kouadio2021-03-166-55/+218
| | | | plugin methods.
* Non functional to non-functionalMrBrain2952021-03-121-1/+1
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* Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio2021-02-263-47/+6
| | | | The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
* Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde2021-02-241-16/+26
|\ | | | | Update the initialization timeline for the Godot fragment
| * Update the initialization timeline for the Godot fragment to be more ↵Fredia Huya-Kouadio2021-02-241-16/+26
| | | | | | | | consistent with the previous activity based timeline.
* | Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio2021-02-246-6/+63
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* Disable engine splash logic on Android; this is now handled by the Android ↵Fredia Huya-Kouadio2021-02-181-1/+1
| | | | | | | theme api. In addition, add support for scaling and applying filter to the splash screen on Android. One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
* Add missing `ndkVersion` to the library gradle build config.Fredia Huya-Kouadio2021-02-171-0/+2
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* Revert AGP to version 4.0.1 as a workaround to ↵Fredia Huya-Kouadio2021-02-171-1/+1
| | | | https://issuetracker.google.com/issues/171235570 in version 4.1.x
* Android: Bump NDK version to 21.4.7075529Rémi Verschelde2021-02-181-1/+1
| | | | | | This is what GitHub Actions now provide and they removed the previous 21.3.6528147. A bit annoying to have our hand forced this way but it's still 21.x so should be good to upgrade.
* Expose GodotPlugin's utility methods used for registration and signal emitting.Fredia Huya-Kouadio2021-02-152-22/+144
| | | | This enables creation and use of a plugin like class by composition rather than inheritance.
* Fix joystick axis mapping issues with NVIDIA shield. Probably others.Michael Conrad2021-02-092-103/+157
| | | | | | | | | | | | | | | | | | | Issues addressed: a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV. The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV. b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id. If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine. c) Unnecessary events were being sent to the Godot engine. A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed. A similar check was added for "HATs". See #45712
* Merge pull request #44949 from m4gr3d/specify_project_ndk_versionRémi Verschelde2021-02-053-1/+6
|\ | | | | Improve the logic to compile for Android
| * Improve the logic to compile for Android by automatically detecting and ↵Fredia Huya-Kouadio2021-01-053-1/+6
| | | | | | | | setting up the Android NDK if needed.
* | add search extensions for scons' pathzaevi2021-01-301-1/+1
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* | CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde2021-01-121-4/+4
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* Update copyright statements to 2021Rémi Verschelde2021-01-0135-70/+70
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Android: Allow Mouse Capture thebestnom2020-12-084-1/+21
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* fix android wrong multi-touch pointeridalan-w-2552020-12-031-4/+2
| | | | Fixes #43519.
* Update gradle build files to automatically perform signing and zipalign ↵Fredia Huya-Kouadio2020-11-222-5/+74
| | | | tasks for custom builds.
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-164-6/+0
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* Merge pull request #43248 from HEAVYPOLY/masterRémi Verschelde2020-11-161-3/+3
|\ | | | | Change android orientations from sensor to user
| * Change android orientations from sensor to userVaughan Ling2020-10-311-3/+3
| | | | | | | | | | # Conflicts: # platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
* | Update the logic to query for the 'scons' command executable path.Fredia Huya-Kouadio2020-11-142-3/+33
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* | Merge pull request #37158 from thebestnom/android-click-supportRémi Verschelde2020-10-306-70/+117
|\ \ | | | | | | Support mouse events on Android
| * | Android: Mouse Implementationthebestnom2020-10-096-70/+117
| | | | | | | | | | | | | | | Implement mouse Move touch to inputManager Change to use android/input.h
* | | Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵Fredia Huya-Kouadio2020-10-298-18/+71
| | | | | | | | | | | | constraints for native code editor support.
* | | Update the gradle pluginsFredia Huya-Kouadio2020-10-283-4/+6
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* | Implement OS.get_window_safe_area() for AndroidMark Riedesel2020-10-272-0/+27
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* Merge pull request #41385 from m4gr3d/fix_splash_loading_masterRémi Verschelde2020-09-286-1/+29
|\ | | | | Fix splash screen loading on Android
| * Fix splash screen loading on AndroidFredia Huya-Kouadio2020-08-196-1/+29
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* | Add overridable init method for the Godot fragment instance.Fredia Huya-Kouadio2020-09-181-2/+22
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* | Fix issue causing the textedit to move upwardFredia Huya-Kouadio2020-08-302-3/+7
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* | Merge pull request #41550 from ↵Rémi Verschelde2020-08-272-43/+7
|\ \ | | | | | | | | | | | | godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression"
| * | Revert "Fix virtual keyboard height regression"Fredia Huya-Kouadio2020-08-262-43/+7
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* | | Merge pull request #41549 from ↵Rémi Verschelde2020-08-261-1/+0
|\ \ \ | |/ / |/| | | | | | | | godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android"