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* Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio2020-06-2512-194/+298
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* Follow up cleanup for the godotpayment project moduleFredia Huya-Kouadio2020-06-222-1/+0
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* Remove GodotPayment android pluginTimo Schwarzer2020-06-226-356/+0
| | | | | This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
* Clean up the `GodotPlugin` public API.Fredia Huya-Kouadio2020-06-163-7/+17
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* Add support for focus awarenessFredia Huya-Kouadio2020-06-041-0/+3
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* Add missing consumePurchase plugin method for GodotPaymentvolzhs2020-05-281-1/+1
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* Validate that `Use Custom Build` is enabled when `Plugins` are selectedFredia Huya-Kouadio2020-05-272-6/+3
| | | | Remove `GodotPayment` from the default build template
* Provide the ability for clients of the Godot library to add their own ↵Fredia Huya-Kouadio2020-05-271-1/+2
| | | | command line arguments
* Merge pull request #39050 from timoschwarzer/google-play-billing-4.0Rémi Verschelde2020-05-2614-1915/+212
|\ | | | | (4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
| * Re-implement GodotPayment Android plugin using the Google Play Billing libraryTimo Schwarzer2020-05-2514-1915/+212
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* | Stop ignoring hidden files and directories in the `assets` directoryFredia Huya-Kouadio2020-05-251-0/+5
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* Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde2020-05-243-13/+7
|\ | | | | Proper surface reset when resuming app on Android
| * Proper surface reset when resuming app on AndroidPouleyKetchoupp2020-05-243-13/+7
| | | | | | | | Just re-creating the window instead of restarting the app entirely.
* | Use long instead of int for object id in Android java wrapperPouleyKetchoupp2020-05-242-5/+5
|/ | | | | Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated.
* Merge pull request #38309 from SkyLucilfer/AndroidLineEditRémi Verschelde2020-05-203-14/+39
|\ | | | | Fix Android LineEdit editing bugs
| * Fix Android LineEdit editing bugsSkyJJ2020-05-163-14/+39
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* | Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-1/+1
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* | Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio2020-05-175-36/+84
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* Merge pull request #37924 from thebestnom/migrate-to-androidXRémi Verschelde2020-05-169-18/+25
|\ | | | | Android: Migrate deprecated support library to AndroidX
| * Android: Migrate deprecated support library to AndroidXthebestnom2020-05-109-18/+25
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* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1435-105/+0
|/ | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
| | | | | | | Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
* Style: Add missing copyright headersRémi Verschelde2020-05-101-2/+2
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* clang-format: Add JavaImportGroups for Java codeRémi Verschelde2020-05-0636-45/+109
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* Address `OS.request_permissions()` bug when non-platform permission(s) is ↵Fredia Huya-Kouadio2020-05-051-4/+7
| | | | included
* Fix Android templates size regressionFredia Huya-Kouadio2020-04-232-2/+6
| | | | | The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
* Migrate legacy apache dependency to the GodotPayment pluginfhuya2020-04-156-7/+8
| | | | This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
* Android: Bump build tools to 29.0.3Rémi Verschelde2020-04-141-1/+1
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* Delete unused drawable resources.fhuya2020-04-134-0/+0
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* Add signal support to Godot Android plugin:fhuya2020-04-102-1/+182
| | | | Supports registering and emitting signal from a Godot Android plugin
* Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settingsRémi Verschelde2020-04-102-0/+7
|\ | | | | Update Android custom template build configuration
| * Update Android custom template build configuration.fhuya2020-04-072-0/+7
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* | Display Server supportPouleyKetchoupp2020-04-081-36/+4
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* | Vulkan rendering for AndroidPouleyKetchoupp2020-04-0316-113/+348
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* | Android: Downgrade gradle plugin to 3.5.3Rémi Verschelde2020-04-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | With the NDK installed locally, gradle plugin 3.6.0 seems to enforce a specific older NDK version, and will fail building if you don't have it installed with: ``` No version of NDK matched the requested version 20.0.5594570. Versions available locally: 21.0.6113669 ``` Upstream issue: https://github.com/gradle/gradle/issues/12440
* | Fix copyright headers for recently added filesRémi Verschelde2020-03-282-4/+4
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* Make file formatting comply with POSIX and Unix standardsAaron Franke2020-03-211-1/+1
| | | | UTF-8, LF, no BOM, and newlines at the end of files
* Update the naming scheme for the GodotPlugin's methods in preparate of the ↵fhuya2020-03-192-17/+33
| | | | vulkan integration.
* Complete the implementation of the GodotPayment plugin.fhuya2020-03-1711-175/+39
| | | | Move the remaining plugin components within the plugin source code.
* Merge pull request #36906 from m4gr3d/enable_android_studio_debuggingRémi Verschelde2020-03-173-4/+6
|\ | | | | Enable Android Studio debugging
| * Enable Android studio debugger.fhuya2020-03-083-4/+6
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* | Fix text_entered signal when max_length is used in LineEdit on AndroidPouleyKetchoupp2020-03-131-3/+13
| | | | | | | | Fixes #35954
* | Fix initialization of the GodotPayment pluginfhuya2020-03-091-1/+0
|/ | | | The `onGLRegisterPluginWithGodotNative()` method is supposed to be invoked only by `Godot`.
* Trim the whitespace around the plugins names.fhuya2020-03-062-3/+6
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* Re-architecture of the Godot Android plugin.fhuya2020-03-0517-275/+888
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* Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ↵fhuya2020-03-057-2/+474
| | | | | | and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
* Miscellaneous cleanup for the Android codebase:fhuya2020-03-044-36/+36
| | | | | | | | - update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added.
* Rename `scancode` to `keycode`.bruvzg2020-02-254-11/+13
| | | | | Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
* Remove obsolete GLES3 backendRémi Verschelde2020-02-136-29/+10
| | | | | | | | | | | | | | Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
* Fixed LineEdit virtual keyboard inputs on AndroidPouleyKetchoupp2020-01-311-1/+1
| | | | Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.