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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-6/+6
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add alert window on Androidvolzhs2016-11-281-1/+10
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* Minor code formatting in platform/androidMario Schlack2016-07-211-14/+12
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* Implement get_screen_dpi() on AndroidMario Schlack2016-07-201-1/+9
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* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-161-0/+11
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* Fix crash when null value through jni on androidvolzhs2016-07-051-0/+4
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* Fix wrong return bool, string, string array data through jnivolzhs2016-06-301-5/+3
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* Fix string array parameter check with jnivolzhs2016-06-251-2/+2
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* Add magnetometer sensor support for Androidfluffrabbit2016-05-271-0/+11
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* support gamepad remapping on androidhondres2016-01-241-28/+47
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-2/+8
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-28/+28
| | | | org.godotengine.godot
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-1/+7
| | | | FBOs so all 2D shader effects should now work in every single Android device.
* merged some stuff for okamJuan Linietsky2015-09-031-2/+10
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* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-4/+24
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* merges from okam repoJuan Linietsky2015-03-031-25/+88
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-131-4/+1
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| * 2D Rewrite Step [1]Juan Linietsky2015-01-101-4/+1
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | fixesJuan Linietsky2015-01-131-0/+1
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* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-3/+11
| | | | | -Fixes to animationplayer -fixes to collada importer
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+5
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Little BitsJuan Linietsky2014-08-141-2/+2
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Small Issues & MaintenanceJuan Linietsky2014-08-011-3/+8
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* 2D Animation ImprovementsJuan Linietsky2014-07-061-0/+5
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-0/+45
| | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
* Misc FixesJuan Linietsky2014-06-271-13/+33
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* Add RAW_ARRAY as valid paramter for java bindingmarynate2014-06-041-0/+23
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* -Fixed bug in "extends"Juan Linietsky2014-05-241-1/+5
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-4/+14
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* Merge branch 'master' into hotfix-android-unicode-ime-inputsanikoyes2014-04-061-3/+49
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| * -Support for changing fontsJuan Linietsky2014-04-051-2/+7
| | | | | | | | | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-03-131-2/+269
| |\ | | | | | | | | | | | | | | | Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
| * | -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* | | fix enter keysanikoyes2014-03-131-4/+6
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* | fix android input doe's not work(line edit/text edit)sanikoyes2014-03-121-2/+269
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+20
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1153