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path: root/platform/android/java_godot_view_wrapper.cpp
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* Improve touchpad and mouse support for the Android editorFredia Huya-Kouadio2023-05-251-1/+12
| | | | | | - Fix issues with using a touchpad to click, drag, interact with the navigation controls, etc.. - Fix issues with panning with 2+ fingers - Fix issues with using double-tap to magnify on the spatial editor
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Add missing display server overridesFredia Huya-Kouadio2022-11-271-1/+12
| | | | Improves the base functionality for the Android platform and helps reduce the amount of spurious error logs emitted.
* Small set of fixes to the input logicFredia Huya-Kouadio2022-11-071-1/+1
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* Cleanup of the Android cursor shape logicFredia Huya-Kouadio2022-10-051-2/+13
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* Cleanup Android C++ codeMarcel Admiraal2022-05-311-8/+8
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Android: Add support for cursor iconsthebestnom2021-05-191-0/+10
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* Fixes on android:Bastiaan Olij2021-03-181-0/+7
| | | | | | - creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
* Modernize ThreadPedro J. Estébanez2021-01-291-4/+4
| | | | | | | | | - Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Android: Allow Mouse Capture thebestnom2020-12-081-0/+66