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path: root/platform/android/vulkan/vulkan_context_android.cpp
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Upgrade Vulkan memory allocatorPedro J. Estébanez2021-08-131-1/+1
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* Use "volk" instead of statically linked Vulkan loader.bruvzg2021-08-121-1/+5
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* Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-2/+2
| | | | | -Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
* Validation layers on AndroidSzymon Majewski2021-04-121-5/+5
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Vulkan: Make validation layers optionalRémi Verschelde2020-10-271-0/+1
| | | | | | | | | | | | | | | They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
* Fix extra warnings in Android buildPouleyKetchoupp2020-04-101-8/+0
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* Display Server supportPouleyKetchoupp2020-04-081-4/+4
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* Vulkan rendering for AndroidPouleyKetchoupp2020-04-031-0/+68