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* One Copyright Update to rule them allRémi Verschelde2023-01-052-58/+58
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Fix build with Vulkan disabled and no Vulkan headers installed.bruvzg2022-10-262-0/+8
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* Harmonize return values of window_create() in rendering driversPedro J. Estébanez2022-10-072-3/+3
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* Update copyright statements to 2022Rémi Verschelde2022-01-032-4/+4
| | | | Happy new year to the wonderful Godot community!
* Upgrade Vulkan memory allocatorPedro J. Estébanez2021-08-131-1/+1
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* Use "volk" instead of statically linked Vulkan loader.bruvzg2021-08-121-1/+5
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* Restructure and reimplement vsync optionsHendrik Brucker2021-07-062-3/+3
| | | | | -Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
* Validation layers on AndroidSzymon Majewski2021-04-122-8/+11
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* Update copyright statements to 2021Rémi Verschelde2021-01-012-4/+4
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Vulkan: Make validation layers optionalRémi Verschelde2020-10-271-0/+1
| | | | | | | | | | | | | | | They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Fix extra warnings in Android buildPouleyKetchoupp2020-04-101-8/+0
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* Display Server supportPouleyKetchoupp2020-04-081-4/+4
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* Vulkan rendering for AndroidPouleyKetchoupp2020-04-032-32/+45
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* Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ↵fhuya2020-03-052-0/+104
and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.