index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
android
Commit message (
Expand
)
Author
Age
Files
Lines
*
Switch to input buffering on Android
Pedro J. Estébanez
2021-08-13
11
-521
/
+604
*
Add input buffering framework
Pedro J. Estébanez
2021-08-13
1
-1
/
+1
*
Improve input event accumulation
Pedro J. Estébanez
2021-08-13
1
-14
/
+14
*
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Rémi Verschelde
2021-08-13
3
-9
/
+39
|
\
|
*
Resolve issue where the Godot app remains stuck when resuming.
Fredia Huya-Kouadio
2021-08-12
3
-9
/
+39
*
|
Merge pull request #51524 from RandomShaper/faster_vma
Rémi Verschelde
2021-08-13
2
-2
/
+1
|
\
\
|
*
|
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-13
1
-1
/
+1
|
*
|
Android: Use volk instead of NDK Vulkan headers
Rémi Verschelde
2021-08-12
1
-1
/
+0
|
|
/
*
/
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-08-12
3
-2
/
+11
|
/
*
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
Rémi Verschelde
2021-08-12
7
-3287
/
+3592
|
\
|
*
Split android platform export template into multiple files
Sergey Minakov
2021-08-12
7
-3287
/
+3592
*
|
Properly finishes Godot's Android activity when destroyed by the system
Marcus Brummer
2021-08-12
1
-0
/
+1
|
/
*
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-12
2
-3
/
+13
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-2
/
+2
*
Make progress and errors translatable when exporting to Android
Haoyu Qiu
2021-08-01
1
-30
/
+29
*
Fix custom build export
Fredia Huya-Kouadio
2021-07-27
1
-0
/
+2
*
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-8
/
+8
*
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
4
-10
/
+10
*
Disable resource optimizations for release builds as it breaks the legacy bui...
ne0fhyk
2021-07-20
3
-1
/
+32
*
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-20
1
-2
/
+2
|
\
|
*
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-06
1
-2
/
+2
*
|
Optimize StringName usage
reduz
2021-07-18
2
-2
/
+2
*
|
Modernize Display server to use override keyword
Hendrik Brucker
2021-07-16
1
-60
/
+73
*
|
Addes ability to load build sources from file.
reduz
2021-07-15
1
-2
/
+1
*
|
Implement the ability to disable classes
reduz
2021-07-13
2
-4
/
+4
*
|
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-10
4
-10
/
+27
|
\
\
|
*
|
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
4
-10
/
+27
|
|
/
*
|
Merge pull request #50220 from madmiraal/fix-50125
Rémi Verschelde
2021-07-06
1
-3
/
+4
|
\
\
|
*
|
Queue the calls to GodotLib.key when Android virtual done is pressed
Marcel Admiraal
2021-07-06
1
-3
/
+4
*
|
|
Remove Android onKeyMultiple override
Marcel Admiraal
2021-07-06
2
-33
/
+0
|
/
/
*
|
Merge pull request #50107 from madmiraal/android-use-lambdas
Rémi Verschelde
2021-07-06
6
-244
/
+116
|
\
\
|
|
/
|
/
|
|
*
Replace single method anonymous classes with lambdas in Godot Java code
Marcel Admiraal
2021-07-03
6
-244
/
+116
*
|
Use static inner classes in Godot Java code
Marcel Admiraal
2021-07-03
1
-2
/
+2
*
|
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
Rémi Verschelde
2021-07-02
2
-2
/
+2
|
\
\
|
*
|
Use StringBuilder instead StringBuffer in Godot Java code
Marcel Admiraal
2021-07-02
2
-2
/
+2
*
|
|
Merge pull request #50083 from madmiraal/android-fix-raw-use
Rémi Verschelde
2021-07-02
1
-3
/
+3
|
\
\
\
|
*
|
|
Fix raw use of parameterized Class
Marcel Admiraal
2021-07-02
1
-3
/
+3
|
|
/
/
*
|
/
Remove redundant explicit types in Godot Java code
Marcel Admiraal
2021-07-02
5
-8
/
+8
|
|
/
|
/
|
*
|
Merge pull request #50078 from madmiraal/android-remove-unused-imports
Rémi Verschelde
2021-07-02
7
-12
/
+0
|
\
\
|
*
|
Remove unused imports from Android Java code
Marcel Admiraal
2021-07-02
7
-12
/
+0
*
|
|
Android: Initialize mouse mode
thebestnom
2021-07-02
1
-1
/
+1
|
|
/
|
/
|
*
|
Merge pull request #50074 from madmiraal/android-replace-c-array
Rémi Verschelde
2021-07-02
3
-3
/
+3
|
\
\
|
|
/
|
/
|
|
*
Use Java array declarations not C-style declarations in Android Java code
Marcel Admiraal
2021-07-02
3
-3
/
+3
*
|
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Rémi Verschelde
2021-07-02
3
-18
/
+18
|
\
\
|
|
/
|
/
|
|
*
Remove redundant interface modifiers from Android Java code
Marcel Admiraal
2021-07-02
3
-18
/
+18
*
|
Remove unnecessary semicolons from Android Java code
Marcel Admiraal
2021-07-02
3
-11
/
+11
|
/
*
Android: Add `isGame` application attribute, default to true
Rémi Verschelde
2021-07-01
3
-5
/
+16
*
Fix unchecked call to put() warning in GodotInputHandler.java
Marcel Admiraal
2021-06-30
1
-1
/
+1
*
Add GDNative libraries to Android custom Gradle builds
Marcel Admiraal
2021-06-29
2
-9
/
+66
[next]