index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
android
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove debug print from Android `DisplayServer.screen_get_scale` implementation
Robert Cadena
2024-09-17
1
-1
/
+0
*
Fix editor_doc_cache locked on editor startup
Hilderin
2024-09-17
1
-1
/
+3
*
[Windows] Fix broken apksigner detection.
bruvzg
2024-09-17
1
-0
/
+5
*
Update the Android `fileLastModified` method to return values in seconds inst...
Fredia Huya-Kouadio
2024-09-16
2
-2
/
+2
*
Android: Ensure cleanup of all subobjects in the OpenSL audio driver
Pierce Brooks
2024-07-30
2
-11
/
+42
*
Merge pull request #94923 from m4gr3d/fix_crash_on_android_terminate
Rémi Verschelde
2024-07-30
1
-0
/
+4
|
\
|
*
Fix the crash that occurs on termination of the Godot engine on Android
Fredia Huya-Kouadio
2024-07-29
1
-0
/
+4
*
|
Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled
Fredia Huya-Kouadio
2024-07-29
1
-19
/
+12
|
/
*
Merge pull request #94809 from ChrisBase/fix_keytool_for_android_export_not_f...
Rémi Verschelde
2024-07-28
1
-1
/
+2
|
\
|
*
Fixed Android export failing when no JDK is setup in the OS environment and c...
Chris
2024-07-27
1
-1
/
+2
*
|
Merge pull request #92859 from Summersay415/do-not-strip
Rémi Verschelde
2024-07-28
1
-1
/
+1
|
\
\
|
|
/
|
/
|
|
*
Change the way doNotStrip is set
Summersay415
2024-06-17
1
-1
/
+1
*
|
Fix the cleanup logic for the Android render thread
Fredia Huya-Kouadio
2024-07-24
15
-37
/
+136
*
|
Disable FP contraction.
bruvzg
2024-07-23
1
-0
/
+2
*
|
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscree...
Rémi Verschelde
2024-07-17
2
-2
/
+5
|
\
\
|
*
|
Disable long press for mouse events
Fredia Huya-Kouadio
2024-07-17
2
-2
/
+5
*
|
|
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
Rémi Verschelde
2024-07-17
1
-0
/
+1
|
\
\
\
|
*
|
|
Fix issue preventing enabling the remote button for Android
Fredia Huya-Kouadio
2024-07-16
1
-0
/
+1
|
|
/
/
*
/
/
Cleanup Android input on render thread settings
Fredia Huya-Kouadio
2024-07-09
8
-57
/
+23
|
/
/
*
|
Fix ANRs reported by the Google Play Console
Fredia Huya-Kouadio
2024-07-04
11
-124
/
+223
*
|
Fix crashes reported by the Google Play Console
Fredia Huya-Kouadio
2024-07-04
6
-42
/
+56
*
|
Fix the issue causing the logo to not show when using the `compatibility` ren...
Fredia Huya-Kouadio
2024-07-03
1
-20
/
+33
*
|
Improve handling of rendering startup errors
Pedro J. Estébanez
2024-06-28
1
-1
/
+9
*
|
Revert hiding of custom templates under the `Advanced Options` toggle
Fredia Huya-Kouadio
2024-06-24
1
-1
/
+1
*
|
Style: Optimize `.svg` files with `svgo`
Thaddeus Crews
2024-06-23
2
-2
/
+2
|
/
*
Merge pull request #92965 from m4gr3d/fix_splash_screen
Rémi Verschelde
2024-06-13
19
-186
/
+122
|
\
|
*
Update the splash screen logic for the Godot app template
Fredia Huya-Kouadio
2024-06-10
8
-155
/
+31
|
*
Configure the splash screen for the Android editor
Fredia Huya-Kouadio
2024-06-10
11
-31
/
+91
*
|
Move the most specific motion event guard to the top of the function.
Tareq Anuar
2024-06-11
1
-13
/
+12
|
/
*
Merge pull request #92580 from hccloud/master
Rémi Verschelde
2024-06-07
1
-12
/
+5
|
\
|
*
Remove the limit on the number of the SignalInfo function parameters
Yuzhao Wang
2024-06-05
1
-12
/
+5
*
|
Merge pull request #92704 from m4gr3d/update_android_editor_activity_layout
Rémi Verschelde
2024-06-04
3
-98
/
+99
|
\
\
|
*
|
Consolidate the ProjectManager and Editor windows into a single Android Activ...
Fredia Huya-Kouadio
2024-06-02
3
-98
/
+99
*
|
|
Fix invalid return value when multiple permission requests are dispatched
Fredia Huya-Kouadio
2024-06-02
1
-4
/
+6
|
/
/
*
/
SCons: Process platform-specific flags earlier
Rémi Verschelde
2024-05-30
1
-1
/
+1
|
/
*
Ensure that Godot's version of libc++_shared.so is always selected in case de...
Mauricio Narvaez
2024-05-29
1
-0
/
+6
*
Merge pull request #92133 from m4gr3d/fix_touch_input
Rémi Verschelde
2024-05-29
6
-120
/
+127
|
\
|
*
Input logic cleanup:
Fredia Huya-Kouadio
2024-05-19
6
-120
/
+127
*
|
Merge pull request #92252 from poiati/fix-wayland-window-class
Rémi Verschelde
2024-05-23
2
-5
/
+5
|
\
\
|
*
|
Properly set window class in Wayland
Paulo Poiati
2024-05-22
2
-5
/
+5
*
|
|
SCons: Convert platform `get_flags` to dictionary
Thaddeus Crews
2024-05-22
1
-5
/
+5
|
/
/
*
|
Update pre-commit hooks configuration to use `ruff` instead of `black`
Jakub Marcowski
2024-05-21
2
-3
/
+5
*
|
Merge pull request #92176 from emrekultursay/master
Rémi Verschelde
2024-05-21
2
-7
/
+1
|
\
\
|
*
|
Fix detecting when Gradle is invoked from Studio
Emre Kultursay
2024-05-20
2
-7
/
+1
*
|
|
Fix InputEventScreenDrag on Android
Alexander Hartmann
2024-05-21
1
-2
/
+22
|
/
/
*
/
Add logic to unregister the Godot plugins on engine termination
Fredia Huya-Kouadio
2024-05-19
6
-15
/
+38
|
/
*
Switch to the WindowInsetsAnimationCompat api
Fredia Huya-Kouadio
2024-05-13
1
-48
/
+33
*
Replace `find` with `contains/has` where applicable
A Thousand Ships
2024-05-08
2
-6
/
+6
*
Style: Trim trailing whitespace and ensure newline at EOF
Rémi Verschelde
2024-05-08
3
-3
/
+0
*
Merge pull request #90705 from AThousandShips/foreach_list
Rémi Verschelde
2024-05-07
2
-5
/
+6
|
\
[next]