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path: root/platform/ios/export/export_plugin.cpp
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* Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checksRémi Verschelde2023-01-161-3/+3
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* Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-1/+16
|\ | | | | | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-1/+16
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | [iOS Export] Check Xcode output and display errors if code signing, project ↵bruvzg2023-01-111-2/+14
| | | | | | | | build or .ipa export failed.
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-121-1/+1
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* [Export] Use image loader directly to avoid "resource as image file" errors.bruvzg2022-11-211-3/+3
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* Windows icon export improvements.bruvzg2022-11-181-10/+13
| | | | | | | Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos.
* [iOS] iOS export improvements.bruvzg2022-11-171-54/+67
| | | | | | Add export options to set Settings and Notification icons on export. Automatically fill background of the app store icon instead of failing (with warning). Update development region to use `en` instead of `English`.
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-15/+15
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* Make some Image methods statickobewi2022-10-141-4/+2
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* Split rendering driver project setting into renderer_name and ↵clayjohn2022-09-191-1/+0
| | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-18/+18
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* Merge pull request #64562 from bruvzg/fix_dup_localesRémi Verschelde2022-08-261-27/+39
|\ | | | | [macOS / iOS Export] Fix generation of duplicate locale property list files.
| * [macOS / iOS Export] Fix generation of duplicate locale property list files.bruvzg2022-08-181-27/+39
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* | ios: force app store icon to be opaque, use proper errorsNathan Franke2022-08-191-28/+35
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* Disable threads used to check on plugins to loadFredia Huya-Kouadio2022-08-151-0/+4
| | | | The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
* Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio2022-08-141-2/+13
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* [iOS] Extend iOS plugins to support Swift runtimeSergey Minakov2022-08-091-1/+35
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* Remove unnecessary string replacementLarry Tran2022-08-051-2/+0
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* Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov2022-07-311-0/+1
| | | | up editor includes
* Make some editor export methods constAaron Franke2022-07-291-3/+3
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* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-0/+1849