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path: root/platform/ios/export/export_plugin.cpp
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* [iOS export] Automatically generate ARM64 simulator library from device ↵bruvzg2024-06-161-2/+240
| | | | library if it's missing.
* Fix iOS exports never embedding framework bundlesMikael Hermansson2024-06-021-6/+1
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* Merge pull request #92519 from mihe/stop-xcframework-embedRémi Verschelde2024-05-301-1/+6
|\ | | | | | | Prevent static XCFramework bundles from being embedded on iOS
| * Prevent static XCFramework bundles from being embedded on iOSMikael Hermansson2024-05-291-1/+6
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* | [iOS] Change default iPad landscape orientation from "left" to "right".bruvzg2024-05-291-0/+38
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* Replace `find` with `contains/has` where applicableA Thousand Ships2024-05-081-53/+53
| | | | | | | * Replaces `find(...) != -1` with `contains` for `String` * Replaces `find(...) == -1` with `!contains` for `String` * Replaces `find(...) != -1` with `has` for containers * Replaces `find(...) == -1` with `!has` for containers
* Merge pull request #89790 from bruvzg/ios_safe_deleteRémi Verschelde2024-04-291-5/+59
|\ | | | | | | [iOS Export] Check directory content before deleting old export leftovers.
| * [iOS Export] Check directory content before deleting old export leftovers.bruvzg2024-03-221-5/+59
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* | [iOS export] Add support for privacy manifest configuration.bruvzg2024-04-161-0/+225
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* | Revert pack trimming introduced by #82084Mikael Hermansson2024-04-101-1/+1
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* | [.NET] Disable output embedding on macOS, move it to the advanced options on ↵bruvzg2024-04-091-0/+5
| | | | | | | | other platforms.
* | [iOS Export] Fix adding static libs to the Xcode project.bruvzg2024-04-081-1/+1
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* Merge pull request #82084 from ogapo/pr/pck-cache-mergeRémi Verschelde2024-03-111-1/+1
|\ | | | | | | Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
| * Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKsDavid Nikdel2024-03-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
* | [iOS] Restore backward compatibility with old export templates.bruvzg2024-03-101-0/+4
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* Fix crash on documentation generation on macOS.bruvzg2024-02-191-1/+3
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* Merge pull request #87823 from KoBeWi/ban_adbRémi Verschelde2024-02-171-3/+31
|\ | | | | | | Don't invoke adb with no runnable Android preset
| * Don't invoke adb with no runnable Android presetkobewi2024-02-151-3/+31
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* | [macOS] Generate min. Info.plist for frameworks if it's missing. Validate ↵bruvzg2024-02-031-2/+8
|/ | | | framework bundle ID characters.
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
| | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
* [iOS export] Improve .xcframework exporting.bruvzg2024-01-111-91/+275
| | | | | Do not embed static .xcframeworks. Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
* [macOS/iOS export] Add option to set custom Info.plist data.bruvzg2024-01-111-0/+25
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* set provisioning style for both "iPhone Developer" and "iPhone Distribution" ↵Sassan Haradji2024-01-111-2/+2
| | | | to automatic
* [iOS export] Add export options for performance capabilities and min. iOS ↵bruvzg2024-01-041-1/+12
| | | | version.
* Merge pull request #84445 from Rubonnek/add-const-references-clang-tidyRémi Verschelde2024-01-041-1/+1
|\ | | | | | | Add const references detected by clang-tidy
| * Add const references detected by clang-tidyWilson E. Alvarez2023-12-161-1/+1
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* | [iOS] Remove deprecated LaunchImages support and switch to Storyboard by ↵bruvzg2023-12-181-162/+8
|/ | | | default.
* Remove unnecessary assignmentsWilson E. Alvarez2023-12-131-2/+1
| | | | Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
* Merge pull request #85546 from bruvzg/devicectl_supportYuri Sizov2023-12-081-35/+132
|\ | | | | | | [iOS one-click] Add support for Xcode 15 devicectl.
| * [iOS one-click] Add support for Xcode 15 devicectl.bruvzg2023-11-301-35/+132
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* | Ensure more export errors are reported to usersYuri Sizov2023-12-061-47/+87
| | | | | | | | | | | | | | Also fixes the timing issue when exporting all presets at the same time, where the error report would try to appear while the progress dialog was still visible.
* | [iOS] Use mdfind to check if Xcode is installed in one-click deploy code.bruvzg2023-12-051-8/+14
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* [iOS] Check if Xcode is installed in one-click deploy code.bruvzg2023-11-211-1/+17
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* [iOS] Fix dotnet export.bruvzg2023-11-161-7/+14
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* Use "version" project setting as macOS/iOS "short_version" fallback.bruvzg2023-10-201-2/+2
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* Fix dotnet dev_mode regressionThaddeus Crews2023-10-101-7/+7
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* Add C# iOS supportAndreia Gaita2023-10-091-5/+8
| | | | | | | | | This support is experimental and requires .NET 8 Known issues: - Requires macOS due to use of lipo and xcodebuild - arm64 simulator templates are not currently included in the official packaging
* Add EditorStringNames singletonkobewi2023-09-031-3/+4
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* Add a button in the export dialog to fix missing texture formatsAaron Franke2023-08-171-3/+2
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* Add a "version" project setting and use it in new export presetsHugo Locurcio2023-08-041-2/+2
| | | | | | | | | | This makes it easy to retrieve the project version at runtime for display purposes, while simplifying the export preset configuration. You can now leave the version empty unless you need to override it on a per-preset basis. Since export presets save the values of default values to the `export_presets.cfg` file, this change only affects export presets created after this commit was merged.
* Merge pull request #79351 from Repiteo/dotnet-handle-warningsYuri Sizov2023-07-261-7/+7
|\ | | | | | | C#: Fix MSVC dotnet builds failing if running `dev_mode`
| * Allow MSVC dev_mode builds to succeed with dotnetThaddeus Crews2023-07-171-7/+7
| | | | | | | | • Added #else section to mono #ifdef checks in relevant export_plugin scripts
* | iOS: Add `export_project_only` flagPhil Hudson2023-07-171-1/+9
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* | Implement iOS one-click deploy.bruvzg2023-07-121-24/+435
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* | Merge pull request #78248 from felaugmar/load-svg-adjustable-scaleYuri Sizov2023-07-121-2/+1
|\ \ | |/ |/| | | Added `Image::load_svg_from_(buffer|string)`
| * Added Image's `load_svg_from_(buffer|string)`Felipe Augusto Marques2023-06-231-2/+1
| | | | | | | | No core dependency to the svg module.
* | Display a message about missing C# support on Android/iOS/Web platformsHugo Locurcio2023-06-241-1/+9
|/ | | | | | | When trying to export a C# project, this displays an error message after creating a export preset for an unsupported platform. Support for these platforms is planned for a future release.
* SCons: Move platform logo/run icon to `export` folderRémi Verschelde2023-06-201-1/+1
| | | | | | | | | | | | Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-191-1/+1
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* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-1/+2
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.