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* Merge pull request #81365 from bruvzg/ios_export_extYuri Sizov2023-09-061-1/+9
|\ | | | | | | [iOS export] Switch export target extension based on export type.
| * [iOS export] Switch export target extension based on export type.bruvzg2023-09-061-1/+9
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* | Add EditorStringNames singletonkobewi2023-09-031-3/+4
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* Add a button in the export dialog to fix missing texture formatsAaron Franke2023-08-171-3/+2
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* Add a "version" project setting and use it in new export presetsHugo Locurcio2023-08-041-2/+2
| | | | | | | | | | This makes it easy to retrieve the project version at runtime for display purposes, while simplifying the export preset configuration. You can now leave the version empty unless you need to override it on a per-preset basis. Since export presets save the values of default values to the `export_presets.cfg` file, this change only affects export presets created after this commit was merged.
* Merge pull request #79351 from Repiteo/dotnet-handle-warningsYuri Sizov2023-07-261-7/+7
|\ | | | | | | C#: Fix MSVC dotnet builds failing if running `dev_mode`
| * Allow MSVC dev_mode builds to succeed with dotnetThaddeus Crews2023-07-171-7/+7
| | | | | | | | • Added #else section to mono #ifdef checks in relevant export_plugin scripts
* | iOS: Add `export_project_only` flagPhil Hudson2023-07-171-1/+9
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* | Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
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* | Implement iOS one-click deploy.bruvzg2023-07-124-84/+478
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* | Merge pull request #78248 from felaugmar/load-svg-adjustable-scaleYuri Sizov2023-07-121-2/+1
|\ \ | |/ |/| | | Added `Image::load_svg_from_(buffer|string)`
| * Added Image's `load_svg_from_(buffer|string)`Felipe Augusto Marques2023-06-231-2/+1
| | | | | | | | No core dependency to the svg module.
* | Display a message about missing C# support on Android/iOS/Web platformsHugo Locurcio2023-06-241-1/+9
|/ | | | | | | When trying to export a C# project, this displays an error message after creating a export preset for an unsupported platform. Support for these platforms is planned for a future release.
* SCons: Move platform logo/run icon to `export` folderRémi Verschelde2023-06-202-1/+2
| | | | | | | | | | | | Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-192-2/+2
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* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-083-5/+7
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* Store sensitive export options in dedicated credentials fileAndreas Raddau2023-05-102-7/+12
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* Fix wait for thread not startedSamuele Panzeri2023-04-271-1/+3
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* Merge pull request #76026 from YuriSizov/editor-running-up-that-guiRémi Verschelde2023-04-261-0/+1
|\ | | | | Extract editor run toolbar into its own component
| * Extract editor run toolbar into its own componentYuri Sizov2023-04-191-0/+1
| | | | | | | | | | | | | | | | - Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
* | Merge pull request #76037 from theromis/masterRémi Verschelde2023-04-251-7/+7
|\ \ | |/ |/| | | iOS splash screen rotation fix
| * ios splash screen rotation fixRoman Vasilyev2023-04-131-7/+7
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* | [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-194-25/+63
|/ | | | options.
* Refactor high quality texture importJuan Linietsky2023-01-301-0/+1
| | | | | | | | | | | | | | | * Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
* Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checksRémi Verschelde2023-01-161-3/+3
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* Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-132-2/+16
|\ | | | | | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-292-2/+16
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | [iOS Export] Check Xcode output and display errors if code signing, project ↵bruvzg2023-01-111-2/+14
| | | | | | | | build or .ipa export failed.
* | One Copyright Update to rule them allRémi Verschelde2023-01-056-174/+174
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-121-1/+1
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* [Export] Use image loader directly to avoid "resource as image file" errors.bruvzg2022-11-211-3/+3
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* Windows icon export improvements.bruvzg2022-11-181-10/+13
| | | | | | | Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos.
* [iOS] iOS export improvements.bruvzg2022-11-171-54/+67
| | | | | | Add export options to set Settings and Notification icons on export. Automatically fill background of the app store icon instead of failing (with warning). Update development region to use `en` instead of `English`.
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-15/+15
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* Make some Image methods statickobewi2022-10-141-4/+2
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* Split rendering driver project setting into renderer_name and ↵clayjohn2022-09-191-1/+0
| | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-293-29/+29
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* Merge pull request #64562 from bruvzg/fix_dup_localesRémi Verschelde2022-08-261-27/+39
|\ | | | | [macOS / iOS Export] Fix generation of duplicate locale property list files.
| * [macOS / iOS Export] Fix generation of duplicate locale property list files.bruvzg2022-08-181-27/+39
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* | ios: force app store icon to be opaque, use proper errorsNathan Franke2022-08-191-28/+35
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* Disable threads used to check on plugins to loadFredia Huya-Kouadio2022-08-152-0/+8
| | | | The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
* Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio2022-08-142-3/+15
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* [iOS] Extend iOS plugins to support Swift runtimeSergey Minakov2022-08-094-1/+40
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* Remove unnecessary string replacementLarry Tran2022-08-051-2/+0
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* Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov2022-07-311-0/+1
| | | | up editor includes
* Make some editor export methods constAaron Franke2022-07-292-7/+7
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* Split up editor export code into multiple filesAaron Franke2022-07-262-1/+2
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-252-2/+2
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-216-0/+2635