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path: root/platform/iphone/app_delegate.mm
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* Prevent to stop music in another background app on iOSvolzhs2017-11-061-0/+3
* Fix logging on iOSRuslan Mustakov2017-10-041-11/+6
* Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez2017-09-301-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-4/+3
* Merge pull request #8935 from volzhs/get-locale-masterRémi Verschelde2017-05-271-2/+1
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| * Make OS.get_locale() returns same valuevolzhs2017-05-271-2/+1
* | Fixed audio can not resume if it is interrupted cause by an incoming phone callsanikoyes2017-05-261-0/+5
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* More fixes for iOS Godot 3.0BastiaanOlij2017-05-231-1/+7
* MFI gamepad support for iPhoneBastiaanOlij2017-05-171-81/+431
* Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde2017-04-091-49/+48
* Formatting of mm filesBastiaanOlij2017-04-091-173/+163
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fixing magnetometer on iOSBastiaanOlij2017-03-241-2/+2
* iphone: Drop unused Appirater thirdparty APIRémi Verschelde2017-03-051-9/+0
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Working on compile issues for iOSBastiaanOlij2017-01-161-29/+9
* Added support for getting gravity vector from iOSBastiaanOlij2017-01-121-6/+10
* Added logic for adjusting to screen orientation and removed final negative zBastiaanOlij2017-01-121-4/+31
* Added gravity vector back into the accelerometer data and flipped Z on the gyroBastiaanOlij2017-01-121-1/+4
* Fixed up release motionManager and negate z for gyro and magnetometerBastiaanOlij2017-01-121-1/+1
* Replacing deprecated UIAccelerometer with Core MotionBastiaanOlij2017-01-121-1/+46
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-5/+5
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove trailing spacesRémi Verschelde2016-04-021-15/+15
* missed rename "keep_screen_on" for iosvolzhs2016-01-191-1/+1
* Add ability to set "keep screen on" for iOSvolzhs2016-01-161-2/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* iOS compile fixes.Aren Villanueva2015-11-161-0/+2
* Added setting for CADisplayLink on iOS, so you no longer need to recompile to...steve2015-10-221-0/+2
* merged some stuff for okamJuan Linietsky2015-09-031-2/+43
* fixed ios compilation errorromulox_x2015-07-011-1/+1
* -some changes by okamJuan Linietsky2015-06-301-0/+23
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fix init crash on iPad 1st gen device with iOS 5.1.1Maxime CHAPELET2015-01-231-7/+12
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-2/+7
* -fix sound room params (was not working)Juan Linietsky2014-11-261-0/+3
* Build System ChangesJuan Linietsky2014-10-071-2/+4
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+4
* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-1/+40
* A bit of everything:Juan Linietsky2014-05-141-0/+1
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-3/+3
* -Support for changing fontsJuan Linietsky2014-04-051-2/+9
* Lift Godot GLView update frequency from 30 to 60marynate2014-03-311-1/+1
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+268