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* Use BoolVariable for module options.Elliott Sales de Andrade2017-09-251-1/+1
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* Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade2017-09-251-1/+1
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* Make build scripts Python3 compatibleMatthias Hoelzl2017-08-271-4/+4
| | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
* Buildsystem: Improve detect.py readability and fix issuesRémi Verschelde2017-07-011-105/+75
| | | | | | | | | | | | | | | | | | | Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
* Improve/harmonize mobile buildsPedro J. Estébanez2017-05-271-17/+14
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* Allow custom CCFLAGS for iPhone buildsPedro J. Estébanez2017-05-271-4/+4
| | | | plus disable exceptions by default
* Make arm64 the default option and set minimum to iOS 9BastiaanOlij2017-05-231-8/+9
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* SCons: Add option to toggle warnings (on by default)Rémi Verschelde2017-03-261-6/+6
| | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
* iphone: Drop unused Appirater thirdparty APIRémi Verschelde2017-03-051-1/+0
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* Working on compile issues for iOSBastiaanOlij2017-01-161-4/+4
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* Replacing deprecated UIAccelerometer with Core MotionBastiaanOlij2017-01-121-0/+3
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* scons: Reorder options for clarityRémi Verschelde2016-11-031-3/+0
| | | | Also prefix all thirdparty-related toggles with `builtin`.
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-1/+4
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-25/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-167/+167
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* zlib: Split thirdparty files, simplify scons optionRémi Verschelde2016-10-151-0/+1
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* ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde2016-10-151-1/+2
| | | | | | | | | Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
* added "arch" parameter, made iphone use it to build isimAriel Manzur2016-06-231-5/+13
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* iOS simulator: merge into iphone detect.pyRémi Verschelde2016-06-231-12/+31
| | | | Fixes #4489
* Remove trailing spacesRémi Verschelde2016-04-021-3/+3
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* removed -ffast-math on ios, compiler bug?Ariel Manzur2015-12-231-7/+7
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-131-0/+12
|\ | | | | | | | | Conflicts: platform/windows/detect.py
| * Add support for Opus audio formatGeorge Marques2015-10-021-0/+8
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| * improved iCloud build option descriptionsteve2015-09-271-1/+1
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| * Initial iCloud implementation, supporting key value pairssteve2015-09-271-0/+4
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* | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+0
|/ | | | Still need to get proper audio output latency in some platforms.
* disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2015-09-101-0/+1
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* ios build with osxcrosspunto-2015-09-091-4/+7
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* merged some stuff for okamJuan Linietsky2015-09-031-2/+2
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* 2D Rewrite Step [1]Juan Linietsky2015-01-101-2/+1
| | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-13/+28
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* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-4/+3
| | | | | -Fixes to animationplayer -fixes to collada importer
* -fix sound room params (was not working)Juan Linietsky2014-11-261-0/+1
| | | | | -fixes to DAE exporter -ios fixes (video)
* NavMeshJuan Linietsky2014-11-171-1/+3
| | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* Fix ios build errormarynate2014-10-141-1/+5
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* Build System ChangesJuan Linietsky2014-10-071-13/+0
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Fixes from ArielJuan Linietsky2014-08-011-2/+3
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* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+6
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Making Godot Easier to Use..Juan Linietsky2014-05-241-2/+4
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* -OpenSSL FixesJuan Linietsky2014-05-011-3/+2
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -Support for changing fontsJuan Linietsky2014-04-051-1/+0
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+2
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+130