| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | [iOS] Remove remote notifications code | Sergey Minakov | 2021-02-03 | 1 | -24/+0 |
| | | | | | Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email. | ||||
| * | [iOS] Rework push notification methods usage | Sergey Minakov | 2021-01-26 | 1 | -0/+24 |
| | | | | | | Moved AppDelegate push notifications methods implementation to 'GODOT_ENABLE_PUSH_NOTIFICATIONS' which can be used in plugins to implement APNS plugins. | ||||
| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | iOS: Implement pluggable application delegate. | Sergey Minakov | 2020-11-15 | 1 | -0/+41 |
