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* Add texture region support for stylebox renderGeequlim2016-06-051-11/+15
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* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* disabled appiraterAriel Manzur2016-04-291-3/+3
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* rate url on iOS and properly launching from .app on OSXAriel Manzur2016-04-291-1/+3
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* merged iphoen changesAriel Manzur2016-04-296-102/+532
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* Remove trailing spacesRémi Verschelde2016-04-026-124/+124
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* remove trailing whitespaceHubert Jarosz2016-03-096-28/+28
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* Reject any native video player calls on iOS that point to files within .pck ↵Aren Villanueva2016-02-193-65/+36
| | | | | | archives. Fix the paths for both res:// and user:// specified video files.
* adding xcode project templateAriel Manzur2016-02-1439-0/+613
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* missed rename "keep_screen_on" for iosvolzhs2016-01-191-1/+1
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* Add ability to set "keep screen on" for iOSvolzhs2016-01-163-2/+15
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* Update copyright to 2016 in headersGeorge Marques2016-01-0123-23/+23
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* removed -ffast-math on ios, compiler bug?Ariel Manzur2015-12-231-7/+7
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* thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur2015-12-181-0/+2
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* no need to revert this actuallyAriel Manzur2015-12-141-2/+2
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* reverted mouse stuffsantiagopf2015-12-131-1/+3
| | | | t Please enter the commit message for your changes. Lines starting
* Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-2015-12-111-2/+2
|\ | | | | Fixed ios release event not been dispatched when app entering background
| * Fixed ios release event not been dispatched when app entering background ↵marynate2014-07-131-2/+2
| | | | | | | | (only first touch been registered in mouse_list)
* | Use macros to determine which iOS SDK we have in order to be backwards ↵Aren Villanueva2015-11-162-0/+18
| | | | | | | | compatible with older SDKs when fixing template compilation issues.
* | iOS compile fixes.Aren Villanueva2015-11-167-4/+22
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* | Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵steve2015-10-224-42/+45
| | | | | | | | to change it
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-137-0/+472
|\ \ | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * | Add support for Opus audio formatGeorge Marques2015-10-021-0/+8
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| * | Merge pull request #2548 from romulox-x/iCloudpunto-2015-09-287-0/+462
| |\ \ | | | | | | | | Initial iCloud implementation
| | * | improved iCloud build option descriptionsteve2015-09-271-1/+1
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| | * | Initial iCloud implementation, supporting key value pairssteve2015-09-277-0/+462
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| * | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+2
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| * | | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-0/+2
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* | | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+0
| |/ / |/| | | | | | | | Still need to get proper audio output latency in some platforms.
* | | Merge pull request #2461 from romulox-x/iphoneSplashJuan Linietsky2015-09-121-0/+2
|\ \ \ | |/ / |/| | fixed iOS splash screen
| * | ios now displays splash screen between launch image and main scene, instead ↵steve2015-09-101-0/+2
| | | | | | | | | | | | of a black screen
* | | disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2015-09-101-0/+1
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* | ios build with osxcrosspunto-2015-09-092-5/+8
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* | merged some stuff for okamJuan Linietsky2015-09-034-5/+55
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* | fixed ios compilation errorromulox_x2015-07-011-1/+1
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* | -some changes by okamJuan Linietsky2015-06-301-0/+23
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* | improved calculation of screen resolution on iosromulox_x2015-06-031-2/+3
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* | Merge pull request #1966 from romulox-x/iosServicesAdditionspunto-2015-05-265-20/+226
|\ \ | | | | | | Improved iOS Game Center functions
| * | added response event for game center overlay closingromulox_x2015-05-233-2/+13
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| * | added data to descriptions dictionary that was missing. Made the elements ↵romulox_x2015-05-231-5/+11
| | | | | | | | | | | | that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
| * | Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x2015-05-235-20/+209
| | | | | | | | | | | | the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
* | | ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+3
|/ / | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* | Updated copyright year in all headersJuan Linietsky2015-04-1819-19/+19
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* | fixed iphone build with new window manamenet changessteve2015-03-232-0/+7
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-033-7/+52
|\ \ | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
| * | add support for CADisplayLinkRhody Lugo2015-02-102-0/+40
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| * | Fix init crash on iPad 1st gen device with iOS 5.1.1Maxime CHAPELET2015-01-231-7/+12
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* | | merges from okam repoJuan Linietsky2015-03-032-0/+54
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* | 2D Rewrite Step [1]Juan Linietsky2015-01-105-15/+4
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-033-13/+47
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