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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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javascript
/
audio_driver_javascript.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-12
1
-2
/
+3
*
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
Fabio Alessandrelli
2021-09-15
1
-67
/
+74
*
[HTML5] Use browser mix rate by default on the Web.
Fabio Alessandrelli
2021-09-15
1
-1
/
+1
*
Reorganize Project Settings
reduz
2021-02-18
1
-2
/
+2
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-4
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[HTML5] Fix errors when Mic is not allowed.
Fabio Alessandrelli
2020-12-09
1
-1
/
+3
*
[HTML5] AudioWorklet API implementation.
Fabio Alessandrelli
2020-11-10
1
-73
/
+175
*
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-11-10
1
-20
/
+14
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
[HTML5] Fix audio buffer size and latency hint.
Fabio Alessandrelli
2020-11-06
1
-1
/
+1
*
[HTML5] Run Audio process in thread when available
Fabio Alessandrelli
2020-10-02
1
-183
/
+65
*
Use dummy driver when JS AudioContext is unavailable.
Fabio Alessandrelli
2020-07-01
1
-7
/
+13
*
Fix JS audioContext parameters.
Fabio Alessandrelli
2020-05-25
1
-2
/
+2
*
Move mix_rate, ouput_latency to AudioDriverManager
Fabio Alessandrelli
2020-05-18
1
-2
/
+2
*
AudioDriverJavaScript now compute buffer size.
Fabio Alessandrelli
2020-05-18
1
-15
/
+34
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-13
/
+0
*
DisplayServerJavaScript implementation.
Fabio Alessandrelli
2020-05-10
1
-3
/
+27
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
AudioDriverJavascript uses IDHandler.
Fabio Alessandrelli
2020-03-11
1
-40
/
+53
*
Revert "Fix audio capture naming in Javascript"
Rémi Verschelde
2020-01-20
1
-2
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix audio capture naming in Javascript
Saracen
2019-08-09
1
-4
/
+2
*
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-06-15
1
-1
/
+1
*
Use stdout/-err for all messages in HTML5 platform
Leon Krause
2019-02-24
1
-1
/
+1
*
Deal with Google's HTML5 autoplay policy
Leon Krause
2019-01-20
1
-0
/
+9
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Implemented audio input support for JavaScript audio driver
Marcelo Fernandez
2018-11-26
1
-10
/
+94
*
Detect channel count, mix rate, and buffer length in HTML5 audio driver
Leon Krause
2018-06-08
1
-64
/
+85
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix WebAudio and HTML5 build
Leon Krause
2017-11-06
1
-29
/
+15
*
Sound support for Javascript (untested).
Juan Linietsky
2017-10-26
1
-3
/
+76
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-18
/
+7
*
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
1
-10
/
+9
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-4
/
+8
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+91