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* | Remove speex support, it is obsoleted by opusRémi Verschelde2016-10-131-1/+0
|/ | | | | | | | | As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/
* Merge pull request #4376 from eska014/js-evalRémi Verschelde2016-08-301-1/+6
|\ | | | | Add JavaScript eval interface to web export
| * Add JavaScript eval interfaceeska2016-06-301-1/+6
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* | Fix javascript build in WindowsGeorge Marques2016-06-141-0/+3
|/ | | | Fix #3438
* Remove trailing spacesRémi Verschelde2016-04-021-2/+2
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* threadsAriel Manzur2015-12-221-1/+1
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* missing?Ariel Manzur2015-12-221-0/+7
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* Add support for Opus audio formatGeorge Marques2015-10-021-0/+3
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* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-1/+0
| | | | | | -Better template handling -Voice support -Stream support
* Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna2015-03-201-0/+1
| | | | This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
* Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna2015-03-201-1/+0
| | | | This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
* Removing etc1 from build for javascript platform.V.VamsiKrishna2015-03-201-0/+1
| | | | | | | Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
* Replacing spaces with tabsV.VamsiKrishna2015-03-201-77/+77
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* Fix Javascript build.V.VamsiKrishna2015-03-191-73/+77
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* Build System ChangesJuan Linietsky2014-10-071-10/+1
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Light Baker!Juan Linietsky2014-06-111-1/+1
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+102