Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Removing etc1 from build for javascript platform. | V.VamsiKrishna | 2015-03-20 | 1 | -0/+1 | |
| | | | | | | | Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform. | |||||
* | Replacing spaces with tabs | V.VamsiKrishna | 2015-03-20 | 1 | -77/+77 | |
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* | Fix Javascript build. | V.VamsiKrishna | 2015-03-19 | 1 | -73/+77 | |
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* | Build System Changes | Juan Linietsky | 2014-10-07 | 1 | -10/+1 | |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. | |||||
* | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -1/+1 | |
| | | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published. | |||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+102 | |