Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | fix custom export packages for PC | Dana Olson | 2014-08-25 | 1 | -2/+2 |
| | | | | also allow custom templates to reside outside of res:// for all platforms | ||||
* | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -4/+4 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. | ||||
* | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -2/+3 |
| | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | ||||
* | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -125/+39 |
| | | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | ||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+452 |