Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -2/+2 |
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* | Fix Javascript platform after PoolVector removal. | Fabio Alessandrelli | 2020-03-08 | 1 | -17/+6 |
| | | | | Eval should be rechecked. | ||||
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -16/+16 |
| | | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | ||||
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | ||||
* | Add download_chunk_size property to HTTPRequest. | Fabio Alessandrelli | 2019-11-24 | 1 | -0/+4 |
| | | | | | | This allows setting the `read_chunk_size` of the internal HTTPClient. This is important to reduce the allocation overhead and number of file writes when downloading large files, allowing for better download speed. | ||||
* | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵ | Robin Hübner | 2019-08-09 | 1 | -8/+4 |
| | | | | "modules/gdnative", "modules/gdscript" directories. | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Fix compiler warnings in HTML5 platform | Leon Krause | 2018-10-02 | 1 | -1/+5 |
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* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Fix bug in HTML5 HTTPClient. | Fabio Alessandrelli | 2018-03-30 | 1 | -1/+1 |
| | | | | | The URL parameter already has a slash, adding an extra one results in an invalid resource path | ||||
* | Flush HTTPClient response data only on request/close in HTML5 platform | Leon Krause | 2018-02-17 | 1 | -2/+0 |
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* | Warn when polling HTTPClient synchronously in HTML5 platform | Leon Krause | 2018-02-17 | 1 | -0/+19 |
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* | Disable insecure HTTP methods CONNECT and TRACE in HTML5 platform | Leon Krause | 2018-02-17 | 1 | -0/+2 |
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* | Fix HTML5 HTTPClient response header retrieval | Leon Krause | 2018-02-16 | 1 | -2/+4 |
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* | Fix HTML5 HTTPClient failure detection | Leon Krause | 2018-02-16 | 1 | -11/+7 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -1/+2 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Fix javascript build error and improve #14604 | Fabio Alessandrelli | 2017-12-15 | 1 | -3/+3 |
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* | HTTP cleanup & better defaults | mhilbrunner | 2017-12-14 | 1 | -15/+20 |
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* | Implement HTTPClient in HTML5 platform | Leon Krause | 2017-11-13 | 1 | -0/+282 |
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification |