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path: root/platform/javascript/javascript_main.cpp
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* Change HTML5 start-up APILeon Krause2017-11-191-1/+0
| | | | | | | | Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile().
* Add OS::is_userfs_persistent to check user:// persistenceLeon Krause2017-10-021-9/+7
| | | | Allows starting HTML5 export when IndexedDB is not available.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Remove GLUT usage in HTML5 platformL. Krause2017-04-281-60/+16
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* Reimplement HTML5 mouse input without GLUTL. Krause2017-04-251-72/+0
| | | | Fixes inverted scrolling on Chromium
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* WebGL 2 export per WebAssembly or asm.jseska2017-03-291-9/+4
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-69/+56
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵Juan Linietsky2017-02-221-1/+1
| | | | work though
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-3/+2
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Style: Prevent clang-format on JS codeRémi Verschelde2017-01-161-0/+2
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* Merge pull request #7519 from eska014/web-presentationRémi Verschelde2017-01-151-22/+20
|\ | | | | Improve Web export presentation
| * Improve usability and style in web export presentationeska2017-01-141-22/+20
| | | | | | | | | | | | | | | | | | | | | | | | - Check for WebGL support, don't load if unsupported - Check for IndexedDB support - Make canvas support check message visible - Colored debug output for warnings and errors - Make it obvious status can be closed by clicking - Don't use status to display non-critical errors - Limit output message count - Add clear output button - Fix setting total memory
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix some mouse bugs in WebAssembly/asm.jseska2016-11-301-3/+8
| | | | | - Emit mouse wheel release events - Set button masks, fixes #5092
* OS additions and fixes for WebAssembly/asm.jseska2016-11-301-1/+1
| | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
* Reimplement key input events in Emscripten exporteska2016-04-191-110/+0
| | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
* html5: workaround for echo key events.hondres2016-03-041-0/+19
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-121-5/+52
| | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated
* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-0/+2
| | | | | | -Better template handling -Voice support -Stream support
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+251