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path: root/platform/javascript/js/engine/engine.js
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* [HTML5] Easier HTML templates, better deinit/cleanup.Fabio Alessandrelli2021-02-191-178/+41
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* [HTML5] Handle contextmenu, webglcontextlost internally.Fabio Alessandrelli2021-02-111-11/+0
| | | | | This way they are automatically cleaned up when the engine exits, landing a hand to browsers garbage collectors.
* [HTML5] Better editor HTML, small refactor.Fabio Alessandrelli2021-01-251-1/+1
| | | | | Side and GDNative libraries are now added by engine.js , the dynlink pre js had been deleted.
* [HTML5] EditorRunNative works with GDNative.Fabio Alessandrelli2020-12-051-0/+7
| | | | | | This "breaks" our loading bar logic (libraries are not counted). Fixing it is non trivial and probably deserves investigating a different strategy.
* [HTML5] GDNative support via SIDE_MODULE.Fabio Alessandrelli2020-12-051-3/+3
| | | | Working with emscripten >= 2.0.10
* [HTML5] Run eslint --fix.Fabio Alessandrelli2020-11-231-66/+73
| | | | Should I write a poem about this whole new world? ;)
* [HTML5] Libraries refactor for linting.Fabio Alessandrelli2020-11-211-0/+278
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.