Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | [HTML5] Fix some JS library signature. | Fabio Alessandrelli | 2021-06-14 | 1 | -3/+3 |
| | |||||
* | Fixed missed IDHandler dependency in GodotFetch | Arthur Bikmullin | 2021-06-08 | 1 | -1/+1 |
| | |||||
* | [HTML5] Disable body_size in fetch. | Fabio Alessandrelli | 2021-04-03 | 1 | -12/+1 |
| | | | | | | | | | | | | | | We were using `Content-Length` from the server when `Content-Encoding` was not set (i.e. response was not compressed). Sadly, in CORS requests accessing headers is restricted, and while `Content-Length` is enabled by default, `Content-Encoding` is not. This results in the impossibility of knowing if the content was compressed, unless the server explicitly enabled the encoding header via `Access-Control-Expose-Headers`. To keep maximum compatibility we must disable `body_size` completely. | ||||
* | [HTML5] Replace XMLHttpRequest with Fetch. | Fabio Alessandrelli | 2021-03-06 | 1 | -0/+258 |
This has some advantages: - Streaming/chunked response support. - Broader headers support. |