Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #4376 from eska014/js-eval | Rémi Verschelde | 2016-08-30 | 1 | -0/+5 |
|\ | | | | | Add JavaScript eval interface to web export | ||||
| * | Add JavaScript eval interface | eska | 2016-06-30 | 1 | -0/+5 |
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* | | Pass mouse position to Input singleton in web export | eska | 2016-07-08 | 1 | -0/+3 |
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* | Add fallback to legacy KeyboardEvent in web export | eska | 2016-04-19 | 1 | -1/+21 |
| | | | | | Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value. | ||||
* | Reimplement key input events in Emscripten export | eska | 2016-04-19 | 1 | -8/+60 |
| | | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations. | ||||
* | html5: workaround for echo key events. | hondres | 2016-03-04 | 1 | -1/+5 |
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* | add mappings and increase max number of buttons | hondres | 2016-01-22 | 1 | -1/+1 |
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* | html5 gamepad support | Hinsbart | 2016-01-21 | 1 | -1/+67 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | HTML5 exporter seems to be fully functional | Juan Linietsky | 2015-09-12 | 1 | -3/+40 |
| | | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated | ||||
* | HTML5 exporter Improvements | Juan Linietsky | 2015-09-10 | 1 | -5/+5 |
| | | | | | | -Better template handling -Voice support -Stream support | ||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | wrong function, changing.. | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
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* | javascript build fix | Juan Linietsky | 2015-04-02 | 1 | -0/+6 |
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* | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -1/+1 |
| | | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | ||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+593 |