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* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add window features in web exporteska2016-11-301-36/+151
| | | | | | - Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution
* Fix some mouse bugs in WebAssembly/asm.jseska2016-11-301-2/+8
| | | | | - Emit mouse wheel release events - Set button masks, fixes #5092
* OS additions and fixes for WebAssembly/asm.jseska2016-11-301-44/+40
| | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
* Merge pull request #4376 from eska014/js-evalRémi Verschelde2016-08-301-0/+5
|\ | | | | Add JavaScript eval interface to web export
| * Add JavaScript eval interfaceeska2016-06-301-0/+5
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* | Pass mouse position to Input singleton in web exporteska2016-07-081-0/+3
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* Add fallback to legacy KeyboardEvent in web exporteska2016-04-191-1/+21
| | | | | Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value.
* Reimplement key input events in Emscripten exporteska2016-04-191-8/+60
| | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
* html5: workaround for echo key events.hondres2016-03-041-1/+5
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* add mappings and increase max number of buttonshondres2016-01-221-1/+1
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* html5 gamepad supportHinsbart2016-01-211-1/+67
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-121-3/+40
| | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated
* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-5/+5
| | | | | | -Better template handling -Voice support -Stream support
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* wrong function, changing..Juan Linietsky2015-04-021-1/+1
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* javascript build fixJuan Linietsky2015-04-021-0/+6
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+593