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* Merge pull request #5362 from J08nY/pngRémi Verschelde2016-06-231-0/+0
|\ | | | | libpng: New version 1.6.27
| * Fixed iCCp chunk in pngsJ08nY2016-06-221-0/+0
| | | | | | | | neccesary for libpng 1.6.27 to work silently
* | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-222-2/+2
|/ | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* Fix javascript build in WindowsGeorge Marques2016-06-141-0/+3
| | | | Fix #3438
* remove trailing whitespaceHubert Jarosz2016-05-211-15/+15
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* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
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* Add fallback to legacy KeyboardEvent in web exporteska2016-04-191-1/+21
| | | | | Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value.
* Reimplement key input events in Emscripten exporteska2016-04-194-121/+435
| | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
* Remove trailing spacesRémi Verschelde2016-04-021-2/+2
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* html5: workaround for echo key events.hondres2016-03-043-2/+27
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* add mappings and increase max number of buttonshondres2016-01-221-1/+1
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* html5 gamepad supportHinsbart2016-01-212-1/+75
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* fix string conversion in javascript exporthondres2016-01-201-1/+1
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* Revamp web export pageeska2016-01-201-17/+55
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* Update copyright to 2016 in headersGeorge Marques2016-01-018-8/+8
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* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-282-2/+2
| | | | Copy-paste mistake from the setter most likely.
* threadsAriel Manzur2015-12-221-1/+1
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* missing?Ariel Manzur2015-12-221-0/+7
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* Add way to look for templates at system wide level tooest312015-11-301-11/+16
| | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* Add support for Opus audio formatGeorge Marques2015-10-021-0/+3
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* Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-262-3/+3
| | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-246-19/+111
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| * Ability to visually debug geometry visually:Juan Linietsky2015-09-201-5/+5
| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-124-10/+99
| | | | | | | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated
| * remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky2015-09-101-4/+7
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* | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-0/+1
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* HTML5 exporter ImprovementsJuan Linietsky2015-09-108-18/+1032
| | | | | | -Better template handling -Voice support -Stream support
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
| | | | -It is now really easy to deploy an android build with debug, and debug it
* Updated copyright year in all headersJuan Linietsky2015-04-188-8/+8
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* Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky2015-04-071-16/+21
|\ | | | | H5 canvas polygon fix
| * Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna2015-03-201-0/+1
| | | | | | | | This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
| * Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna2015-03-201-1/+0
| | | | | | | | This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
| * Removing etc1 from build for javascript platform.V.VamsiKrishna2015-03-201-0/+1
| | | | | | | | | | | | | | Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
| * Replacing spaces with tabsV.VamsiKrishna2015-03-201-77/+77
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| * Fix Javascript build.V.VamsiKrishna2015-03-191-73/+77
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* | wrong function, changing..Juan Linietsky2015-04-022-2/+2
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* | javascript build fixJuan Linietsky2015-04-022-0/+7
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* Build System ChangesJuan Linietsky2014-10-072-13/+2
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* fix custom export packages for PCDana Olson2014-08-251-2/+2
| | | | also allow custom templates to reside outside of res:// for all platforms
* Light Baker!Juan Linietsky2014-06-111-1/+1
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* -improved physics ccdJuan Linietsky2014-02-191-2/+3
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-132-126/+40
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0911-0/+1792