Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 1 | -1/+1 |
| | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | ||||
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 2 | -0/+4 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 15 | -15/+15 |
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* | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | 2017-08-21 | 2 | -3/+1 |
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* | removed calls to cursor_set_visible on all platforms fixes #10167 | toger5 | 2017-08-08 | 1 | -1/+1 |
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* | Merge pull request #10105 from eska014/html5-touch-hint | Rémi Verschelde | 2017-08-07 | 1 | -1/+5 |
|\ | | | | | Implement OS.has_touchscreen_ui_hint() in HTML5 platform | ||||
| * | Implement touch-screen check in HTML5 platform | L. Krause | 2017-07-28 | 1 | -1/+5 |
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* | | Merge pull request #10104 from eska014/canvas-mgmt | Rémi Verschelde | 2017-08-07 | 2 | -49/+71 |
|\ \ | | | | | | | Improve HTML5 canvas management | ||||
| * | | Improve HTML5 canvas management | L. Krause | 2017-08-05 | 2 | -49/+71 |
| |/ | | | | | | | | | | | - set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas | ||||
* / | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | 2017-08-06 | 1 | -1/+1 |
|/ | | | | Closes #7695 | ||||
* | Merge pull request #9770 from eska014/html5-focus | Rémi Verschelde | 2017-07-23 | 3 | -31/+94 |
|\ | | | | | Implement input focus behavior in HTML5 | ||||
| * | Implement input focus behavior in HTML5 | L. Krause | 2017-07-22 | 3 | -31/+94 |
| | | | | | | | | | | | | - Key and mouse events are only consumed if canvas is focused - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are emitted | ||||
* | | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 3 | -3/+22 |
|/ | | | | -Added system for feature overrides, it's pretty cool :) | ||||
* | Fix zipping HTML5 templates when using implicit cache | L. Krause | 2017-07-17 | 1 | -17/+22 |
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* | Buildsystem: Improve detect.py readability and fix issues | Rémi Verschelde | 2017-07-01 | 1 | -26/+36 |
| | | | | | | | | | | | | | | | | | | | Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix | ||||
* | Hide HTML5 native-run icon without runnable preset | L. Krause | 2017-06-27 | 1 | -1/+28 |
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* | Use custom native-run icons for Android and HTML5 | L. Krause | 2017-06-27 | 2 | -0/+12 |
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* | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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* | Update HTML5 platform for new InputEvents | L. Krause | 2017-06-19 | 1 | -95/+96 |
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* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 2 | -61/+61 |
| | | | | this might cause bugs I haven't found yet.. | ||||
* | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+1 |
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* | Merge pull request #8625 from eska014/html5-cursorshape | Rémi Verschelde | 2017-05-05 | 2 | -3/+33 |
|\ | | | | | HTML5: Cursor style control | ||||
| * | Implement cursor style control in HTML5 platform | L. Krause | 2017-05-02 | 2 | -3/+33 |
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* | | Merge pull request #8574 from eska014/html5-noglut | Rémi Verschelde | 2017-05-02 | 3 | -75/+27 |
|\ \ | |/ |/| | Remove GLUT usage in HTML5 platform | ||||
| * | Remove GLUT usage in HTML5 platform | L. Krause | 2017-04-28 | 3 | -75/+27 |
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* | | Implement mouse capture and hiding in HTML5 export | L. Krause | 2017-05-02 | 2 | -10/+54 |
| | | | | | | | | MOUSE_MODE_CONFINED cannot be implemented. | ||||
* | | Fix HTML5 key events | L. Krause | 2017-04-29 | 1 | -3/+3 |
|/ | | | | Regression from 86f5ac3 | ||||
* | Implement HTML5 touch events | L. Krause | 2017-04-26 | 2 | -207/+110 |
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* | Reimplement HTML5 mouse input without GLUT | L. Krause | 2017-04-25 | 3 | -93/+113 |
| | | | | Fixes inverted scrolling on Chromium | ||||
* | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 2 | -5/+5 |
| | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 15 | -0/+15 |
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* | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | 2017-03-29 | 6 | -430/+247 |
|\ | | | | | WebGL 2 export per WebAssembly or asm.js | ||||
| * | WebGL 2 export per WebAssembly or asm.js | eska | 2017-03-29 | 6 | -430/+247 |
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* | | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | 2017-03-27 | 2 | -16/+3 |
|\ \ | | | | | | | Input: Remove usage of platform dependent event IDs. | ||||
| * | | Input: Remove usage of platform dependent event IDs. | Andreas Haas | 2017-03-26 | 2 | -16/+3 |
| |/ | | | | | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | ||||
* / | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | 2017-03-26 | 1 | -1/+1 |
|/ | | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | ||||
* | Some WebGL 2 and build fixes/clean-up | eska | 2017-03-17 | 1 | -16/+13 |
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* | more html5 fixes | Juan Linietsky | 2017-03-14 | 1 | -2/+3 |
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* | Fix web export build | eska | 2017-03-10 | 4 | -7/+6 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 12 | -393/+326 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 2 | -4/+4 |
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* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 |
| | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
* | Add API to access battery power state | Julian Murgia | 2017-03-04 | 4 | -1/+148 |
| | | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | ||||
* | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵ | Juan Linietsky | 2017-02-22 | 5 | -4/+7 |
| | | | | work though | ||||
* | Fix WebAssembly builds on Windows | eska | 2017-02-21 | 2 | -13/+29 |
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* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 3 | -5/+4 |
| | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
* | Automatically zip web export templates | eska | 2017-02-20 | 2 | -33/+33 |
| | | | | Also fix web builds on Windows and clean up | ||||
* | Fix parallel asm.js/WebAssembly builds | eska | 2017-02-20 | 1 | -1/+1 |
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* | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -5/+5 |
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* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -1/+1 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 |