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* Merge pull request #17792 from eska014/enginejs-preloadpathsRémi Verschelde2018-04-043-16/+33
|\ | | | | Handle directories in engine.js preloadFile()
| * Fix engine.js startGame() when loading from directoryLeon Krause2018-03-271-3/+14
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| * Allow custom path when using engine.js preloadFile() with URLLeon Krause2018-03-271-3/+3
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| * Fix engine.js preloadFile() with directoriesLeon Krause2018-03-271-3/+13
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| * Expose Emscripten libs to engine.js discreetlyLeon Krause2018-03-273-10/+6
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* | Merge pull request #17836 from eska014/detect-emconfigRémi Verschelde2018-04-031-5/+15
|\ \ | | | | | | Detect and configure JavaScript build per Emscripten configuration file
| * | Detect and configure JavaScript build per Emscripten configuration fileLeon Krause2018-03-291-5/+15
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* / Fix bug in HTML5 HTTPClient.Fabio Alessandrelli2018-03-301-1/+1
|/ | | | | The URL parameter already has a slash, adding an extra one results in an invalid resource path
* Refactor JavaScript platform build scriptLeon Krause2018-03-267-211/+101
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* Add RWLockDummy for NO_THREADS buildsLeon Krause2018-03-201-1/+1
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* Disable Emscripten assertions in release_debug buildsLeon Krause2018-03-181-1/+2
| | | | The messages generated by some assertions can be confusing to users.
* Fix typo in engine.jsLeon Krause2018-03-161-2/+2
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* Check only for WebGL 1.0, move test to HTML fileLeon Krause2018-03-152-12/+15
| | | | | | | | Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there.
* Reinstate WebGL 1.0 driver in HTML5 platformLeon Krause2018-03-071-6/+23
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* Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez2018-03-041-1/+2
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* Merge pull request #16781 from eska014/html5-httpcRémi Verschelde2018-02-172-15/+37
|\ | | | | HTML5 HTTPClient fixes
| * Flush HTTPClient response data only on request/close in HTML5 platformLeon Krause2018-02-171-2/+0
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| * Warn when polling HTTPClient synchronously in HTML5 platformLeon Krause2018-02-172-0/+24
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| * Disable insecure HTTP methods CONNECT and TRACE in HTML5 platformLeon Krause2018-02-171-0/+2
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| * Fix HTML5 HTTPClient response header retrievalLeon Krause2018-02-161-2/+4
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| * Fix HTML5 HTTPClient failure detectionLeon Krause2018-02-161-11/+7
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* | Disabled mbedtls module in javascript platformFabio Alessandrelli2018-02-141-2/+2
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* | Deleting OpenSSL module and libraryFabio Alessandrelli2018-02-141-1/+1
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* Merge pull request #16059 from eska014/html5-notlsRémi Verschelde2018-01-251-0/+5
|\ | | | | Disable OpenSSL module in HTML5 platform by default
| * Disable OpenSSL module in HTML5 platform by defaultLeon Krause2018-01-251-0/+5
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* | Fix HTML5 JS API setResizeCanvasOnStartLeon Krause2018-01-241-8/+3
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* HTML export: Make s3tc the standard Texture Formatx12122018-01-201-3/+3
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* Wrap Emscripten module into JS Engine singleton per SConsLeon Krause2018-01-131-6/+5
| | | | | Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to keep using --pre-js for this
* Fix HTML5 feature tagsLeon Krause2018-01-123-13/+21
| | | | | | | 'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support.
* Merge pull request #15447 from eska014/html5-optmodeRémi Verschelde2018-01-071-2/+8
|\ | | | | Build WebAssembly release module with -Os to decrease file size
| * Build WebAssembly module with -Os to decrease file sizeLeon Krause2018-01-071-2/+8
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* | Initialize WebGL context in OSLeon Krause2018-01-071-3/+7
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* | Merge pull request #15422 from eska014/html5-loggerRémi Verschelde2018-01-071-0/+5
|\ \ | | | | | | Print without color control sequences in HTML5 platform
| * | HTML5: Print without color control sequencesLeon Krause2018-01-071-0/+5
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* / Fix internal Emscripten JS API callsLeon Krause2018-01-062-4/+4
|/ | | | Emscripten 1.37.24 no longer exports these by default
* Add missing method for javascriptGuilherme Silva2018-01-052-0/+4
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0515-2/+17
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Fix macOS and other builds after #15299Duy-Nguyen TA2018-01-041-1/+1
| | | | Commit ammended by @akien-mga to fix more platforms.
* Fixed missing parenthesisArtem Varaksa2018-01-041-1/+1
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* Add missing translation in Javascript export dialogRémi Verschelde2018-01-041-9/+9
| | | | Also remove newlines from translated strings.
* Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond2018-01-042-3/+5
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* Update copyright statements to 2018Rémi Verschelde2018-01-0119-37/+37
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #14597 from NathanWarden/linux_extensionsRémi Verschelde2017-12-161-2/+2
|\ | | | | Updated Linux template extensions to match architecture.
| * Updated Linux template extensions to match architecture.Nathan Warden2017-12-121-2/+2
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* | Fix javascript build error and improve #14604Fabio Alessandrelli2017-12-151-3/+3
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* | HTTP cleanup & better defaultsmhilbrunner2017-12-141-15/+20
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-072-8/+10
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* Merge pull request #13387 from rraallvv/refactorRémi Verschelde2017-11-291-1/+1
|\ | | | | Add target helper functions and refactor (master)
| * disable caching for targets using helper functionsRhody Lugo2017-11-281-1/+1
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* | Fix inverted relative mouse motion in HTML5 exportLeon Krause2017-11-291-2/+2
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