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* Updated copyright year in all headersJuan Linietsky2015-04-188-8/+8
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* Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky2015-04-071-16/+21
|\ | | | | H5 canvas polygon fix
| * Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna2015-03-201-0/+1
| | | | | | | | This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
| * Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna2015-03-201-1/+0
| | | | | | | | This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
| * Removing etc1 from build for javascript platform.V.VamsiKrishna2015-03-201-0/+1
| | | | | | | | | | | | | | Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
| * Replacing spaces with tabsV.VamsiKrishna2015-03-201-77/+77
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| * Fix Javascript build.V.VamsiKrishna2015-03-191-73/+77
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* | wrong function, changing..Juan Linietsky2015-04-022-2/+2
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* | javascript build fixJuan Linietsky2015-04-022-0/+7
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* Build System ChangesJuan Linietsky2014-10-072-13/+2
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* fix custom export packages for PCDana Olson2014-08-251-2/+2
| | | | also allow custom templates to reside outside of res:// for all platforms
* Light Baker!Juan Linietsky2014-06-111-1/+1
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* -improved physics ccdJuan Linietsky2014-02-191-2/+3
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-132-126/+40
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0911-0/+1792