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* Make PIE relocation detection glibc-onlyRiteo2023-01-211-0/+6
| | | | | Musl doesn't compile with it, and by looking online I think that this is a glibc only thing.
* Alter linux debug stacktraces handling to support more environmentsEkaterina Vaartis2023-01-151-18/+22
| | | | | | - Use -gdwarf-4 to support both LLVM and GCC when calling addr2line - Subtract position-independant execuable relocation when passing the address to addr2line
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Remove usage of unitialized variablesRafał Mikrut2022-10-011-1/+1
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* Crash handler: Use `print_error` to include backtrace in logsRémi Verschelde2022-05-051-10/+12
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* Core: Move generated `VERSION_HASH` to a `.cpp` fileRémi Verschelde2022-02-091-4/+3
| | | | | This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* String: Remove `erase` method, bindings can't mutate StringRémi Verschelde2021-11-111-1/+1
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* Improve crash handler message displayHugo Locurcio2021-06-171-0/+10
| | | | | | - State the Godot version and full hash in the backtrace. - Add decoration around the crash backtrace, both to make it stand out from other messages and help the user figure out what they should copy.
* Split OS::execute into two methodsMarcel Admiraal2021-01-091-1/+1
| | | | | 1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg2020-09-031-2/+2
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+6
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Replace NULL with nullptrlupoDharkael2020-04-021-6/+6
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* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-0/+149