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path: root/platform/linuxbsd/export/export_plugin.cpp
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-2/+2
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* Update export dialog to handle many architecturesAaron Franke2022-07-291-16/+6
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* Update export template names for Windows, Mac, and LinuxAaron Franke2022-07-221-1/+1
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* Add readable export errors.bruvzg2022-06-081-4/+16
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* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-8/+4
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* Generate export template file names instead of having a fixed setAaron Franke2022-03-221-0/+4
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* Move extension logic to EditorExportPlatformLinuxBSDAaron Franke2022-03-211-0/+21
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* Move fixup_embedded_pck to EditorExportPlatform classesAaron Franke2022-03-201-0/+105
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* [Export] Add "export console script" option for Linux, macOS, and Windows ↵bruvzg2022-03-141-0/+74
exports.