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path: root/platform/linuxbsd/export/export_plugin.cpp
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* SCons: Move platform logo/run icon to `export` folderRémi Verschelde2023-06-201-2/+2
| | | | | | | | | | | | Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
* Merge pull request #75984 from KoBeWi/ConsoleMcWrapRémi Verschelde2023-06-121-3/+3
|\ | | | | | | Rename console script to wrapper
| * Rename console script to wrapperkobewi2023-04-121-3/+3
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* | Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* | Extract editor run toolbar into its own componentYuri Sizov2023-04-191-0/+1
| | | | | | | | | | | | | | | | - Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
* | [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-191-14/+27
|/ | | | options.
* Fix split allow empty string in SSH export plugindaviirodrig2023-01-271-2/+2
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* Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-11/+333
|\ | | | | | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-11/+333
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-2/+2
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* Update export dialog to handle many architecturesAaron Franke2022-07-291-16/+6
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* Update export template names for Windows, Mac, and LinuxAaron Franke2022-07-221-1/+1
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* Add readable export errors.bruvzg2022-06-081-4/+16
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* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-8/+4
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* Generate export template file names instead of having a fixed setAaron Franke2022-03-221-0/+4
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* Move extension logic to EditorExportPlatformLinuxBSDAaron Franke2022-03-211-0/+21
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* Move fixup_embedded_pck to EditorExportPlatform classesAaron Franke2022-03-201-0/+105
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* [Export] Add "export console script" option for Linux, macOS, and Windows ↵bruvzg2022-03-141-0/+74
exports.