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path: root/platform/linuxbsd/gl_manager_x11.cpp
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* simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke2022-01-291-16/+28
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-6/+2
| | | | | | | | | | - Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
* Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio2021-10-301-4/+14
| | | | | - Use lowercase driver names for the `--rendering-driver` command line argument.
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-301-0/+378
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>