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* linuxbsd: move all X11 stuff in its own directoryRiteo2022-11-021-55/+0
| | | | | This allows implementing `DisplayServer`s like Wayland without making a mess in the source tree.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use "enum class" for input enumsAaron Franke2021-11-121-3/+3
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* Allow for mapping keycodes to current layoutFrixuu2021-09-211-0/+1
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* Use Key enum instead of plain integersAaron Franke2021-08-101-2/+2
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
| | | | | | | | | | Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-0/+54